[][src]Struct gfx::pso::resource::TextureSampler

pub struct TextureSampler<T>(_, _);

A convenience type for a texture paired with a sampler. It only makes sense for DX9 class hardware, where every texture by default is bundled with a sampler, hence they are represented by the same name. In DX10 and higher samplers are totally separated from the textures.

Trait Implementations

impl<T> Clone for TextureSampler<T>[src]

impl<R: Resources, T> DataBind<R> for TextureSampler<T>[src]

type Data = (ShaderResourceView<R, T>, Sampler<R>)

The associated "data" type - a member of the PSO "data" struct.

impl<'a, T> DataLink<'a> for TextureSampler<T>[src]

type Init = &'a str

The assotiated "init" type - a member of the PSO "init" struct.

impl<T> Debug for TextureSampler<T>[src]

impl<T> Eq for TextureSampler<T>[src]

impl<T> Hash for TextureSampler<T>[src]

impl<T> PartialEq<TextureSampler<T>> for TextureSampler<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for TextureSampler<T> where
    T: RefUnwindSafe

impl<T> Send for TextureSampler<T> where
    T: Send

impl<T> Sync for TextureSampler<T> where
    T: Sync

impl<T> Unpin for TextureSampler<T> where
    T: Unpin

impl<T> UnwindSafe for TextureSampler<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.