[−][src]Enum glium::program::ShaderStage
pub enum ShaderStage { Vertex, Fragment, TessellationControl, TessellationEvaluation, Geometry, }
The different stages of the program pipeline.
Variants
Implementations
impl ShaderStage
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pub fn to_gl_enum(&self) -> c_uint
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Converts the ShaderStage
to its GLenum equivalent
Trait Implementations
impl Clone for ShaderStage
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impl Copy for ShaderStage
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impl Debug for ShaderStage
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impl Eq for ShaderStage
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impl Hash for ShaderStage
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impl PartialEq<ShaderStage> for ShaderStage
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impl StructuralEq for ShaderStage
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impl StructuralPartialEq for ShaderStage
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Auto Trait Implementations
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Content for T where
T: Copy,
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T: Copy,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,