[−][src]Enum glium::program::ShaderType
pub enum ShaderType { Vertex, Geometry, Fragment, TesselationControl, TesselationEvaluation, Compute, }
Used in ProgramCreationError::CompilationError to explain which shader stage failed compilation
Variants
Vertex shader, maps to gl::VERTEX_SHADER
Geometry shader, maps to gl::GEOMETRY_SHADER
Fragment shader, maps to gl::FRAGMENT_SHADER
Tesselation control shader, maps to gl::TESS_CONTROL_SHADER
Tesselation evaluation shader, maps to gl::TESS_EVALUATION_SHADER
Compute shader, maps to gl::COMPUTE_SHADER
Implementations
impl ShaderType
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pub fn to_opengl_type(self) -> c_uint
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Creates an instance of gl::types::GLenum corresponding to the given ShaderType
pub fn from_opengl_type(gl_type: c_uint) -> Self
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Creates an instance of ShaderType corresponding to the given gl::types::GLenum. This routine will panic if the given shadertype is not supported by glium.
Trait Implementations
impl Clone for ShaderType
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impl Copy for ShaderType
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impl Debug for ShaderType
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impl Eq for ShaderType
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impl PartialEq<ShaderType> for ShaderType
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impl StructuralEq for ShaderType
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impl StructuralPartialEq for ShaderType
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Auto Trait Implementations
impl RefUnwindSafe for ShaderType
impl Send for ShaderType
impl Sync for ShaderType
impl Unpin for ShaderType
impl UnwindSafe for ShaderType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Content for T where
T: Copy,
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T: Copy,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,