[−][src]Struct glium::texture::bindless::ResidentTexture
A texture that is resident in video memory. This allows you to use bindless textures in your shaders.
Implementations
impl ResidentTexture
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pub fn new(
texture: TextureAny
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
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texture: TextureAny
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
Takes ownership of the given texture and makes it resident.
pub fn into_inner(self) -> TextureAny
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Unwraps the texture and restores it.
Methods from Deref<Target = TextureAny>
pub fn get_width(&self) -> u32
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Returns the width of the texture.
pub fn get_height(&self) -> Option<u32>
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Returns the height of the texture.
pub fn get_depth(&self) -> Option<u32>
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Returns the depth of the texture.
pub fn kind(&self) -> TextureKind
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Returns the kind of texture.
pub fn dimensions(&self) -> Dimensions
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Returns the dimensions of the texture.
pub fn get_array_size(&self) -> Option<u32>
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Returns the array size of the texture.
pub fn get_samples(&self) -> Option<u32>
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Returns the number of samples of the texture if it is a multisampling texture.
pub fn first_layer(&self) -> TextureAnyLayer<'_>
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Returns a structure that represents the first layer of the texture. All textures have a first layer.
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>
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Returns a structure that represents a specific layer of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
pub fn get_texture_type(&self) -> Dimensions
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Returns the type of the texture (1D, 2D, 3D, etc.).
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
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Determines the internal format of this texture.
pub fn get_depth_stencil_bits(&self) -> (u16, u16)
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Determines the number of depth and stencil bits in the format of this texture.
pub fn get_mipmap_levels(&self) -> u32
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Returns the number of mipmap levels of the texture.
pub fn main_level(&self) -> TextureAnyMipmap<'_>
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Returns a structure that represents the main mipmap level of the texture.
pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>
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Returns a structure that represents a specific mipmap of the texture.
Returns None
if out of range.
pub unsafe fn generate_mipmaps(&self)
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Binds this texture and generates mipmaps.
Trait Implementations
impl Deref for ResidentTexture
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impl DerefMut for ResidentTexture
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fn deref_mut(&mut self) -> &mut TextureAny
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impl Drop for ResidentTexture
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Auto Trait Implementations
impl !RefUnwindSafe for ResidentTexture
impl !Send for ResidentTexture
impl !Sync for ResidentTexture
impl Unpin for ResidentTexture
impl !UnwindSafe for ResidentTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,