[−][src]Struct glium::texture::bindless::TextureHandle
Represents a handle to a texture. Contains a raw pointer to a texture that is hidden from you.
Implementations
impl<'a> TextureHandle<'a>
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pub fn new(
texture: &'a ResidentTexture,
_: &SamplerBehavior
) -> TextureHandle<'a>
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texture: &'a ResidentTexture,
_: &SamplerBehavior
) -> TextureHandle<'a>
Builds a new handle.
pub fn set(&mut self, texture: &'a ResidentTexture, _: &SamplerBehavior)
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Sets the value to the given texture.
Trait Implementations
impl<'a> AsUniformValue for TextureHandle<'a>
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impl<'a> Clone for TextureHandle<'a>
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impl<'a> Copy for TextureHandle<'a>
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impl<'a> UniformBlock for TextureHandle<'a>
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for TextureHandle<'a>
impl<'a> !Send for TextureHandle<'a>
impl<'a> !Sync for TextureHandle<'a>
impl<'a> Unpin for TextureHandle<'a>
impl<'a> !UnwindSafe for TextureHandle<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Content for T where
T: Copy,
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T: Copy,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,