[−][src]Enum glium::texture::buffer_texture::BufferTextureType
pub enum BufferTextureType { Float, Integral, Unsigned, }
Type of a buffer texture.
Variants
The texture will behave as if it contained floating-point data. It can be sampled with
a samplerBuffer
in your GLSL code.
If the buffer actually contains integer values, they will be normalized so that 0
is interpreted as 0.0
and the maximum possible value (for example 255
for u8
s)
is interpreted as 1.0
.
The texture will behave as if it contained signed integral data. It can be sampled with
a isamplerBuffer
in your GLSL code.
The texture will behave as if it contained unsigned integral data. It can be sampled with
a usamplerBuffer
in your GLSL code.
Trait Implementations
impl Clone for BufferTextureType
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impl Copy for BufferTextureType
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impl Debug for BufferTextureType
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impl Eq for BufferTextureType
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impl PartialEq<BufferTextureType> for BufferTextureType
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impl StructuralEq for BufferTextureType
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impl StructuralPartialEq for BufferTextureType
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Auto Trait Implementations
impl RefUnwindSafe for BufferTextureType
impl Send for BufferTextureType
impl Sync for BufferTextureType
impl Unpin for BufferTextureType
impl UnwindSafe for BufferTextureType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Content for T where
T: Copy,
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T: Copy,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,