[][src]Enum glium::texture::buffer_texture::BufferTextureType

pub enum BufferTextureType {
    Float,
    Integral,
    Unsigned,
}

Type of a buffer texture.

Variants

Float

The texture will behave as if it contained floating-point data. It can be sampled with a samplerBuffer in your GLSL code.

If the buffer actually contains integer values, they will be normalized so that 0 is interpreted as 0.0 and the maximum possible value (for example 255 for u8s) is interpreted as 1.0.

Integral

The texture will behave as if it contained signed integral data. It can be sampled with a isamplerBuffer in your GLSL code.

Unsigned

The texture will behave as if it contained unsigned integral data. It can be sampled with a usamplerBuffer in your GLSL code.

Trait Implementations

impl Clone for BufferTextureType[src]

impl Copy for BufferTextureType[src]

impl Debug for BufferTextureType[src]

impl Eq for BufferTextureType[src]

impl PartialEq<BufferTextureType> for BufferTextureType[src]

impl StructuralEq for BufferTextureType[src]

impl StructuralPartialEq for BufferTextureType[src]

Auto Trait Implementations

impl RefUnwindSafe for BufferTextureType

impl Send for BufferTextureType

impl Sync for BufferTextureType

impl Unpin for BufferTextureType

impl UnwindSafe for BufferTextureType

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Content for T where
    T: Copy
[src]

type Owned = T

A type that holds a sized version of the content.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.