[−][src]Enum glium::texture::buffer_texture::TextureBufferContentType
pub enum TextureBufferContentType { U8, I8, U16, I16, U32, I32, U8U8, I8I8, U16U16, I16I16, U32U32, I32I32, U32U32U32, I32I32I32, U8U8U8U8, I8I8I8I8, U16U16U16U16, I16I16I16I16, U32U32U32U32, I32I32I32I32, F16, F32, F16F16, F32F32, F32F32F32, F16F16F16F16, F32F32F32F32, }
Note that some three-component types are missing. This is not a mistake. OpenGL doesn't support them.
Variants
Auto Trait Implementations
impl RefUnwindSafe for TextureBufferContentType
impl Send for TextureBufferContentType
impl Sync for TextureBufferContentType
impl Unpin for TextureBufferContentType
impl UnwindSafe for TextureBufferContentType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,