[][src]Struct glium::texture::pixel_buffer::PixelBuffer

pub struct PixelBuffer<T> where
    T: PixelValue
{ /* fields omitted */ }

Buffer that stores the content of a texture.

The generic type represents the type of pixels that the buffer contains.

Implementations

impl<T> PixelBuffer<T> where
    T: PixelValue
[src]

pub fn new_empty<F: ?Sized>(facade: &F, capacity: usize) -> PixelBuffer<T> where
    F: Facade
[src]

Builds a new buffer with an uninitialized content.

pub fn read_as_texture_2d<S>(&self) -> Result<S, ReadError> where
    S: Texture2dDataSink<T>, 
[src]

Reads the content of the pixel buffer.

Methods from Deref<Target = Buffer<[T]>>

pub fn get_context(&self) -> &Rc<Context>[src]

Returns the context corresponding to this buffer.

pub fn get_size(&self) -> usize[src]

Returns the size in bytes of this buffer.

pub fn is_persistent(&self) -> bool[src]

Returns true if this buffer uses persistent mapping.

pub fn write(&self, data: &T)[src]

Uploads some data in this buffer.

Implementation

  • For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
  • For immutable buffers, creates a temporary buffer that contains the data then calls glCopyBufferSubData to copy from the temporary buffer to the real one.
  • For other types, calls glBufferSubData.

Panic

Panics if the length of data is different from the length of this buffer.

pub fn invalidate(&self)[src]

Invalidates the content of the buffer. The data becomes undefined.

You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.

This operation is a no-op if the backend doesn't support it and for persistent-mapped buffers.

Implementation

Calls glInvalidateBufferData if supported. Otherwise, calls glBufferData with a null pointer for data. If glBufferStorage has been used to create the buffer and glInvalidateBufferData is not supported, does nothing.

pub fn read(&self) -> Result<T::Owned, ReadError>[src]

Reads the content of the buffer.

pub fn map(&mut self) -> Mapping<'_, T>[src]

Maps the buffer in memory for both reading and writing.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.

pub fn map_read(&mut self) -> ReadMapping<'_, T>[src]

Maps the buffer in memory for reading.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
  • For other types, calls glMapBuffer or glMapSubBuffer.

pub fn map_write(&mut self) -> WriteMapping<'_, T>[src]

Maps the buffer in memory for writing only.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.

pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError> where
    S: Into<BufferSlice<'a, T>>,
    T: 'a, 
[src]

Copies the content of the buffer to another buffer.

Panic

Panics if T is unsized and the other buffer is too small.

pub unsafe fn slice_custom<R>(&self, f: Field<R>) -> BufferSlice<'_, R> where
    R: Content
[src]

Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Example

#[derive(Copy, Clone)]
struct BufferContent {
    value1: u16,
    value2: u16,
}

let slice = unsafe { buffer.slice_custom(glium::field!(BufferContent, value2)) };

pub unsafe fn slice_custom_mut<R>(
    &mut self,
    f: Field<R>
) -> BufferMutSlice<'_, R> where
    R: Content
[src]

Same as slice_custom but returns a mutable slice.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn as_slice(&self) -> BufferSlice<'_, T>[src]

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>[src]

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn as_slice_any(&self) -> BufferAnySlice<'_>[src]

Builds a slice-any containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn len(&self) -> usize[src]

Returns the number of elements in this buffer.

pub fn slice<R: RangeArgument<usize>>(
    &self,
    range: R
) -> Option<BufferSlice<'_, [T]>>
[src]

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn slice_mut<R: RangeArgument<usize>>(
    &mut self,
    range: R
) -> Option<BufferMutSlice<'_, [T]>>
[src]

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError> where
    S: Texture1dDataSink<T>, 
[src]

Reads the content of the buffer.

Trait Implementations

impl<T> Deref for PixelBuffer<T> where
    T: PixelValue
[src]

type Target = Buffer<[T]>

The resulting type after dereferencing.

impl<T> DerefMut for PixelBuffer<T> where
    T: PixelValue
[src]

impl<T> GlObject for PixelBuffer<T> where
    T: PixelValue
[src]

type Id = c_uint

The type of identifier for this object.

Auto Trait Implementations

impl<T> !RefUnwindSafe for PixelBuffer<T>

impl<T> !Send for PixelBuffer<T>

impl<T> !Sync for PixelBuffer<T>

impl<T> Unpin for PixelBuffer<T> where
    T: Unpin

impl<T> !UnwindSafe for PixelBuffer<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.