[−][src]Struct glium::texture::pixel_buffer::PixelBuffer
Buffer that stores the content of a texture.
The generic type represents the type of pixels that the buffer contains.
Implementations
impl<T> PixelBuffer<T> where
T: PixelValue,
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T: PixelValue,
pub fn new_empty<F: ?Sized>(facade: &F, capacity: usize) -> PixelBuffer<T> where
F: Facade,
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F: Facade,
Builds a new buffer with an uninitialized content.
pub fn read_as_texture_2d<S>(&self) -> Result<S, ReadError> where
S: Texture2dDataSink<T>,
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S: Texture2dDataSink<T>,
Reads the content of the pixel buffer.
Methods from Deref<Target = Buffer<[T]>>
pub fn get_context(&self) -> &Rc<Context>
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Returns the context corresponding to this buffer.
pub fn get_size(&self) -> usize
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Returns the size in bytes of this buffer.
pub fn is_persistent(&self) -> bool
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Returns true if this buffer uses persistent mapping.
pub fn write(&self, data: &T)
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Uploads some data in this buffer.
Implementation
- For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
- For immutable buffers, creates a temporary buffer that contains the data then calls
glCopyBufferSubData
to copy from the temporary buffer to the real one. - For other types, calls
glBufferSubData
.
Panic
Panics if the length of data
is different from the length of this buffer.
pub fn invalidate(&self)
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Invalidates the content of the buffer. The data becomes undefined.
You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.
This operation is a no-op if the backend doesn't support it and for persistent-mapped buffers.
Implementation
Calls glInvalidateBufferData
if supported. Otherwise, calls glBufferData
with a null
pointer for data. If glBufferStorage
has been used to create the buffer and
glInvalidateBufferData
is not supported, does nothing.
pub fn read(&self) -> Result<T::Owned, ReadError>
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Reads the content of the buffer.
pub fn map(&mut self) -> Mapping<'_, T>
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Maps the buffer in memory for both reading and writing.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
pub fn map_read(&mut self) -> ReadMapping<'_, T>
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Maps the buffer in memory for reading.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
pub fn map_write(&mut self) -> WriteMapping<'_, T>
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Maps the buffer in memory for writing only.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError> where
S: Into<BufferSlice<'a, T>>,
T: 'a,
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S: Into<BufferSlice<'a, T>>,
T: 'a,
Copies the content of the buffer to another buffer.
Panic
Panics if T
is unsized and the other buffer is too small.
pub unsafe fn slice_custom<R>(&self, f: Field<R>) -> BufferSlice<'_, R> where
R: Content,
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R: Content,
Builds a slice that contains an element from inside the buffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Example
#[derive(Copy, Clone)] struct BufferContent { value1: u16, value2: u16, } let slice = unsafe { buffer.slice_custom(glium::field!(BufferContent, value2)) };
pub unsafe fn slice_custom_mut<R>(
&mut self,
f: Field<R>
) -> BufferMutSlice<'_, R> where
R: Content,
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&mut self,
f: Field<R>
) -> BufferMutSlice<'_, R> where
R: Content,
Same as slice_custom
but returns a mutable slice.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
pub fn as_slice(&self) -> BufferSlice<'_, T>
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Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>
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Builds a slice containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
pub fn as_slice_any(&self) -> BufferAnySlice<'_>
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Builds a slice-any containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
pub fn len(&self) -> usize
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Returns the number of elements in this buffer.
pub fn slice<R: RangeArgument<usize>>(
&self,
range: R
) -> Option<BufferSlice<'_, [T]>>
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&self,
range: R
) -> Option<BufferSlice<'_, [T]>>
Builds a slice of this subbuffer. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
pub fn slice_mut<R: RangeArgument<usize>>(
&mut self,
range: R
) -> Option<BufferMutSlice<'_, [T]>>
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&mut self,
range: R
) -> Option<BufferMutSlice<'_, [T]>>
Builds a slice of this subbuffer. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError> where
S: Texture1dDataSink<T>,
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S: Texture1dDataSink<T>,
Reads the content of the buffer.
Trait Implementations
impl<T> Deref for PixelBuffer<T> where
T: PixelValue,
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T: PixelValue,
type Target = Buffer<[T]>
The resulting type after dereferencing.
fn deref(&self) -> &Buffer<[T]>
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impl<T> DerefMut for PixelBuffer<T> where
T: PixelValue,
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T: PixelValue,
impl<T> GlObject for PixelBuffer<T> where
T: PixelValue,
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T: PixelValue,
Auto Trait Implementations
impl<T> !RefUnwindSafe for PixelBuffer<T>
impl<T> !Send for PixelBuffer<T>
impl<T> !Sync for PixelBuffer<T>
impl<T> Unpin for PixelBuffer<T> where
T: Unpin,
T: Unpin,
impl<T> !UnwindSafe for PixelBuffer<T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,