[−][src]Struct glutin::window::Window
Represents a window.
Example
use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::Window, }; let mut event_loop = EventLoop::new(); let window = Window::new(&event_loop).unwrap(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit, _ => (), } });
Implementations
impl Window
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Base Window functions.
pub fn new<T>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> where
T: 'static,
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T: 'static,
Creates a new Window for platforms where this is appropriate.
This function is equivalent to WindowBuilder::new().build(event_loop)
.
Error should be very rare and only occur in case of permission denied, incompatible system, out of memory, etc.
Platform-specific behavior:
- Web: The window is created but not inserted into the web page automatically. Please see the web platform module for more information.
pub fn id(&self) -> WindowId
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Returns an identifier unique to the window.
pub fn scale_factor(&self) -> f64
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Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
See the dpi
module for more information.
Note that this value can change depending on user action (for example if the window is
moved to another screen); as such, tracking WindowEvent::ScaleFactorChanged
events is
the most robust way to track the DPI you need to use to draw.
Platform-specific
- X11: This respects Xft.dpi, and can be overridden using the
WINIT_X11_SCALE_FACTOR
environment variable. - Android: Always returns 1.0.
- iOS: Can only be called on the main thread. Returns the underlying
UIView
'scontentScaleFactor
.
pub fn request_redraw(&self)
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Emits a WindowEvent::RedrawRequested
event in the associated event loop after all OS
events have been processed by the event loop.
This is the strongly encouraged method of redrawing windows, as it can integrate with OS-requested redraws (e.g. when a window gets resized).
This function can cause RedrawRequested
events to be emitted after Event::MainEventsCleared
but before Event::NewEvents
if called in the following circumstances:
- While processing
MainEventsCleared
. - While processing a
RedrawRequested
event that was sent duringMainEventsCleared
or any directly subsequentRedrawRequested
event.
Platform-specific
- iOS: Can only be called on the main thread.
- Android: Unsupported.
impl Window
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Position and size functions.
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
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Returns the position of the top-left hand corner of the window's client area relative to the top-left hand corner of the desktop.
The same conditions that apply to outer_position
apply to this method.
Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window's safe area in the screen space coordinate system.
- Web: Returns the top-left coordinates relative to the viewport. Note: this returns the
same value as
outer_position
. - Android / Wayland: Always returns
NotSupportedError
.
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
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Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
Note that the top-left hand corner of the desktop is not necessarily the same as the screen. If the user uses a desktop with multiple monitors, the top-left hand corner of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
The coordinates can be negative if the top-left hand corner of the window is outside of the visible screen region.
Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window in the screen space coordinate system.
- Web: Returns the top-left coordinates relative to the viewport.
- Android / Wayland: Always returns
NotSupportedError
.
pub fn set_outer_position<P>(&self, position: P) where
P: Into<Position>,
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P: Into<Position>,
Modifies the position of the window.
See outer_position
for more information about the coordinates. This automatically un-maximizes the
window if it's maximized.
Platform-specific
- iOS: Can only be called on the main thread. Sets the top left coordinates of the window in the screen space coordinate system.
- Web: Sets the top-left coordinates relative to the viewport.
- Android / Wayland: Unsupported.
pub fn inner_size(&self) -> PhysicalSize<u32>
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Returns the physical size of the window's client area.
The client area is the content of the window, excluding the title bar and borders.
Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window's safe area in screen space coordinates. - Web: Returns the size of the canvas element.
pub fn set_inner_size<S>(&self, size: S) where
S: Into<Size>,
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S: Into<Size>,
Modifies the inner size of the window.
See inner_size
for more information about the values. This automatically un-maximizes the
window if it's maximized.
Platform-specific
- iOS / Android: Unsupported.
- Web: Sets the size of the canvas element.
pub fn outer_size(&self) -> PhysicalSize<u32>
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Returns the physical size of the entire window.
These dimensions include the title bar and borders. If you don't want that (and you usually don't),
use inner_size
instead.
Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window in screen space coordinates. - Web: Returns the size of the canvas element. Note: this returns the same value as
inner_size
.
pub fn set_min_inner_size<S>(&self, min_size: Option<S>) where
S: Into<Size>,
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S: Into<Size>,
pub fn set_max_inner_size<S>(&self, max_size: Option<S>) where
S: Into<Size>,
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S: Into<Size>,
impl Window
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Misc. attribute functions.
pub fn set_title(&self, title: &str)
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pub fn set_visible(&self, visible: bool)
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Modifies the window's visibility.
If false
, this will hide the window. If true
, this will show the window.
Platform-specific
- Android / Wayland / Web: Unsupported.
- iOS: Can only be called on the main thread.
pub fn set_resizable(&self, resizable: bool)
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Sets whether the window is resizable or not.
Note that making the window unresizable doesn't exempt you from handling Resized
, as that event can still be
triggered by DPI scaling, entering fullscreen mode, etc.
Platform-specific
This only has an effect on desktop platforms.
Due to a bug in XFCE, this has no effect on Xfwm.
Platform-specific
- iOS / Android / Web: Unsupported.
pub fn set_minimized(&self, minimized: bool)
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Sets the window to minimized or back
Platform-specific
- iOS / Android / Web: Unsupported.
- Wayland: Un-minimize is unsupported.
pub fn set_maximized(&self, maximized: bool)
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pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>)
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Sets the window to fullscreen or back.
Platform-specific
-
macOS:
Fullscreen::Exclusive
provides true exclusive mode with a video mode change. Caveat! macOS doesn't provide task switching (or spaces!) while in exclusive fullscreen mode. This mode should be used when a video mode change is desired, but for a better user experience, borderless fullscreen might be preferred.Fullscreen::Borderless
provides a borderless fullscreen window on a separate space. This is the idiomatic way for fullscreen games to work on macOS. SeeWindowExtMacOs::set_simple_fullscreen
if separate spaces are not preferred.The dock and the menu bar are always disabled in fullscreen mode.
-
iOS: Can only be called on the main thread.
-
Wayland: Does not support exclusive fullscreen mode and will no-op a request.
-
Windows: Screen saver is disabled in fullscreen mode.
-
Android: Unsupported.
pub fn fullscreen(&self) -> Option<Fullscreen>
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Gets the window's current fullscreen state.
Platform-specific
- iOS: Can only be called on the main thread.
- Android: Will always return
None
. - Wayland: Can return
Borderless(None)
when there are no monitors.
pub fn set_decorations(&self, decorations: bool)
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pub fn set_always_on_top(&self, always_on_top: bool)
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Change whether or not the window will always be on top of other windows.
Platform-specific
- iOS / Android / Web / Wayland: Unsupported.
pub fn set_window_icon(&self, window_icon: Option<Icon>)
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Sets the window icon. On Windows and X11, this is typically the small icon in the top-left corner of the titlebar.
Platform-specific
- iOS / Android / Web / Wayland / macOS: Unsupported.
On Windows, this sets ICON_SMALL
. The base size for a window icon is 16x16, but it's
recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
X11 has no universal guidelines for icon sizes, so you're at the whims of the WM. That said, it's usually in the same ballpark as on Windows.
pub fn set_ime_position<P>(&self, position: P) where
P: Into<Position>,
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P: Into<Position>,
Sets location of IME candidate box in client area coordinates relative to the top left.
Platform-specific
- iOS / Android / Web / Windows: Unsupported.
impl Window
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Cursor functions.
pub fn set_cursor_icon(&self, cursor: CursorIcon)
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pub fn set_cursor_position<P>(&self, position: P) -> Result<(), ExternalError> where
P: Into<Position>,
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P: Into<Position>,
Changes the position of the cursor in window coordinates.
Platform-specific
- iOS / Android / Web / Wayland: Always returns an
ExternalError::NotSupported
.
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError>
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Grabs the cursor, preventing it from leaving the window.
There's no guarantee that the cursor will be hidden. You should hide it by yourself if you want so.
Platform-specific
- macOS: This locks the cursor in a fixed location, which looks visually awkward.
- iOS / Android / Web: Always returns an
ExternalError::NotSupported
.
pub fn set_cursor_visible(&self, visible: bool)
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Modifies the cursor's visibility.
If false
, this will hide the cursor. If true
, this will show the cursor.
Platform-specific
- Windows: The cursor is only hidden within the confines of the window.
- X11: The cursor is only hidden within the confines of the window.
- Wayland: The cursor is only hidden within the confines of the window.
- macOS: The cursor is hidden as long as the window has input focus, even if the cursor is outside of the window.
- iOS / Android: Unsupported.
impl Window
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Monitor info functions.
pub fn current_monitor(&self) -> Option<MonitorHandle>
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Returns the monitor on which the window currently resides.
Returns None
if current monitor can't be detected.
Platform-specific
iOS: Can only be called on the main thread.
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
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Returns the list of all the monitors available on the system.
This is the same as EventLoopWindowTarget::available_monitors
, and is provided for convenience.
Platform-specific
iOS: Can only be called on the main thread.
pub fn primary_monitor(&self) -> Option<MonitorHandle>
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Returns the primary monitor of the system.
Returns None
if it can't identify any monitor as a primary one.
This is the same as EventLoopWindowTarget::primary_monitor
, and is provided for convenience.
Platform-specific
iOS: Can only be called on the main thread.
Wayland: Always returns None
.
Trait Implementations
impl Debug for Window
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impl Drop for Window
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impl HasRawWindowHandle for Window
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fn raw_window_handle(&self) -> RawWindowHandle
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impl WindowExtUnix for Window
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fn xlib_window(&self) -> Option<u64>
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fn xlib_display(&self) -> Option<*mut c_void>
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fn xlib_screen_id(&self) -> Option<i32>
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fn set_urgent(&self, is_urgent: bool)
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fn xcb_connection(&self) -> Option<*mut c_void>
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fn wayland_surface(&self) -> Option<*mut c_void>
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fn wayland_display(&self) -> Option<*mut c_void>
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fn set_wayland_theme<T>(&self, theme: T) where
T: Theme,
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T: Theme,
fn is_ready(&self) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for Window
impl Send for Window
impl Sync for Window
impl Unpin for Window
impl !UnwindSafe for Window
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,