[−][src]Crate wayland_client
Client-side Wayland connector
Overview
This crate provides the interfaces and machinery to safely create
client applications for the Wayland protocol. It is a rust wrapper
around the libwayland-client.so
C library.
The Wayland protocol revolves around the creation of various objects
and the exchange of messages associated to these objects. The initial
object is always the Display
, that you get at initialization of the
connection, exposed by this crate as Display::connect_to_env()
.
Protocol and messages handling model
The protocol being bi-directional, you can send and receive messages. Sending messages is done via methods of Rust objects corresponding to the wayland protocol objects, receiving and handling them is done by providing implementations.
Proxies
The underlying representation of Wayland protocol objects in this crate is Proxy<I>
,
where I
is the type of the considered Rust object. An object's interface (think "class"
in an object-oriented context) defines which messages it can send and receive.
These proxies are used to send messages to the server (in the Wayland context,
these are called "requests"). You usually don't use them directly, and instead call
methods on the Rust objects themselves, which invoke the appropriate Proxy
methods.
It is also possible to directly use the Proxy::<I>::send(..)
method, but
this should only be done carefully: using it improperly can mess the protocol
state and cause protocol errors, which are fatal to the connection (the server
will kill you).
There is not a 1 to 1 mapping between Rust object instances and protocol
objects. Rather, you can think of the Rust objects as Rc
-like handles to a
Wayland object. Multiple instances of a Rust object can exist referring to the same
protocol object.
Similarly, the lifetimes of the protocol objects and the Rust objects are
not tightly tied. As protocol objects are created and destroyed by protocol
messages, it can happen that an object gets destroyed while one or more
Rust objects still refer to it. In such case, these Rust objects will be disabled
and the alive()
method on the underlying Proxy<I>
will start to return false
.
Trying to send messages with them will also fail.
Implementations
To receive and process messages from the server to you (in Wayland context they are
called "events"), you need to provide an Implementation
for each Wayland object
created in the protocol session. Whenever a new protocol object is created, you will
receive a NewProxy<I>
object. Providing an implementation via its implement()
method
will turn it into a regular Rust object.
All objects must be implemented, even if it is an implementation doing nothing.
Failure to do so (by dropping the NewProxy<I>
for example) can cause future fatal
errors if the server tries to send an event to this object.
An implementation is a struct implementing the EventHandler
trait for the interface
of the considered object. Alternatively, an FnMut(I::Event, I)
closure can be
used with the implement_closure()
method, where I
is the interface
of the considered object.
Event Queues
The Wayland client machinery provides the possibility to have one or more event queues handling the processing of received messages. All Wayland objects are associated to an event queue, which controls when its events are dispatched.
Events received from the server are stored in an internal buffer, and processed (by calling the appropriate implementations) when the associated event queue is dispatched.
A default event queue is created at the same time as the initial Display
, and by default
whenever a Wayland object is created, it inherits the queue of its parent (the object that sent
or receive the message that created the new object). It means that if you only plan to use the
default event queue, you don't need to worry about assigning objects to their queues.
See the documentation of EventQueue
for details about dispatching and integrating the event
queue into the event loop of your application. See the Proxy::make_wrapper()
method for
details about assigning objects to event queues.
Dynamic linking with libwayland-client.so
If you need to gracefully handle the case of a system on which Wayland is not installed (by
fallbacking to X11 for example), you can do so by activating the dlopen
cargo feature.
When this is done, the library will be loaded a runtime rather than directly linked. And trying
to create a Display
on a system that does not have this library will return a NoWaylandLib
error.
Auxiliary libraries
Two auxiliary libraries are also available behind cargo features:
- the
cursor
feature will try to loadlibwayland-cursor.so
, a library helping with loading system themed cursor textures, to integrate your app in the system theme. - the
egl
feature will try to loadlibwayland-egl.so
, a library allowing the creation of OpenGL surface from Wayland surfaces.
Both of them will also be loaded at runtime if the dlopen
feature was provided. See their
respective submodules for details about their use.
Event Loop integration
The eventloop
cargo feature adds the necessary implementations to use an EventQueue
as a calloop
event source. If you want to use it, here are a few points to take into
account:
- The
EventQueue
will not call its associated callback, but rather manage all the event dispatching internally. As a result, there is no point registering it tocalloop
with anything other than a dummy callback. - You still need to call
Display::flush()
yourself betweencalloop
s dispatches, or in theEventLoop::run()
callback ofcalloop
.
Modules
cursor | Cursor utilities |
protocol | |
sinks | Message sinks |
sys | C-associated types |
Macros
event_enum | Generate an enum joining several objects events |
global_filter | Convenience macro to create a |
Structs
AnonymousObject | Anonymous interface |
Display | A connection to a wayland server |
EventQueue | An event queue for protocol messages |
GlobalManager | An utility to manage global objects |
NewProxy | A newly-created proxy that needs implementation |
ProtocolError | A protocol error |
Proxy | An handle to a wayland proxy |
QueueToken | A token representing this event queue |
ReadEventsGuard | A guard over a read intention. |
Enums
ConnectError | Enum representing the possible reasons why connecting to the wayland server failed |
GlobalError | An error that occurred trying to bind a global |
GlobalEvent | Event provided to the user callback of GlobalManager |
NoMessage | An empty enum representing a MessageGroup with no messages |
ProxyMap | This type only exists for type-level compatibility with the rust implementation. |
Traits
GlobalImplementor | A trait for implementation of the global advertisement |
HandledBy | Provides a callback function to handle events of the implementing interface via |
Interface | The description of a wayland interface |
MessageGroup | A group of messages |