Struct graphics::deform::DeformGrid [−] [src]

pub struct DeformGrid {
    pub cols: usize,
    pub rows: usize,
    pub rect: [Scalar; 4],
    pub vertices: Vec<Vec2d>,
    pub indices: Vec<usize>,
    pub texture_coords: Vec<[f32; 2]>,
    pub ps: Vec<[Scalar; 2]>,
    pub qs: Vec<[Scalar; 2]>,
    pub wis: Vec<Scalar>,
}

Represents a deformed grid.

Fields

cols

The number of columns in the grid.

rows

The number of rows in the grid.

rect

The grid undeformed, which is a plain rectangle.

vertices

The vertices, deformed.

indices

The triangle indices.

texture_coords

The texture coordinates.

ps

Initial position of control points.

qs

The current position of control points.

wis

A weight computation buffer, one for each control point.

Methods

impl DeformGrid

fn new(rect: Rectangle, cols: usize, rows: usize) -> DeformGrid

Creates a new DeformGrid.

fn set_current(&mut self, i: usize, pos: Vec2d)

Sets current control position.

fn set_original(&mut self, i: usize, pos: Vec2d)

Sets original control position.

fn reset_control_points(&mut self)

Removes all control points.

fn reset_vertices_and_texture_coords(&mut self)

Sets vertices and texture coords back to default.

fn hit(&self, pos: Vec2d) -> Option<Vec2d>

Finds original coordinate. If the deformed grid is overlapping itself, multiple hits might occur. Returns the first hit it finds.

fn draw_image<G>(&self, texture: &G::Texture, draw_state: &DrawState, transform: Matrix2d, g: &mut G) where G: Graphics

Draws deformed image.

fn add_control_point(&mut self, pos: Vec2d)

Adds a control point, in original coordinates.

fn draw_vertical_lines<G>(&self, line: &Line, draw_state: &DrawState, transform: Matrix2d, g: &mut G) where G: Graphics

Draw vertical grid lines.

fn draw_horizontal_lines<G>(&self, line: &Line, draw_state: &DrawState, transform: Matrix2d, g: &mut G) where G: Graphics

Draw horizontal grid lines.

fn update(&mut self)

Updates the grid, by deforming the vertices.

Trait Implementations

Derived Implementations

impl Clone for DeformGrid

fn clone(&self) -> DeformGrid

fn clone_from(&mut self, source: &Self)