Enum gfx::ShaderSet [−][src]
pub enum ShaderSet<R> where
R: Resources, { Simple(VertexShader<R>, PixelShader<R>), Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>), Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>), TessellatedGeometry(VertexShader<R>, HullShader<R>, DomainShader<R>, GeometryShader<R>, PixelShader<R>), }
A complete set of shaders to link a program. TODO: TransformFeedback
Variants
Simple(VertexShader<R>, PixelShader<R>)
Simple program: Vs-Ps
Geometry(VertexShader<R>, GeometryShader<R>, PixelShader<R>)
Geometry shader programs: Vs-Gs-Ps
Tessellated(VertexShader<R>, HullShader<R>, DomainShader<R>, PixelShader<R>)
Tessellation programs: Vs-Hs-Ds-Ps
TessellatedGeometry(VertexShader<R>, HullShader<R>, DomainShader<R>, GeometryShader<R>, PixelShader<R>)
TessellatedGeometry programs: Vs-Hs-Ds-Hs-Ps
Implementations
impl<R> ShaderSet<R> where
R: Resources,
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R: Resources,
Trait Implementations
impl<R> Clone for ShaderSet<R> where
R: Clone + Resources,
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R: Clone + Resources,
impl<R> Debug for ShaderSet<R> where
R: Debug + Resources,
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R: Debug + Resources,
impl<R> Eq for ShaderSet<R> where
R: Eq + Resources,
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R: Eq + Resources,
impl<R> Hash for ShaderSet<R> where
R: Hash + Resources,
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R: Hash + Resources,
pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<R> PartialEq<ShaderSet<R>> for ShaderSet<R> where
R: PartialEq<R> + Resources,
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R: PartialEq<R> + Resources,
pub fn eq(&self, other: &ShaderSet<R>) -> bool
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pub fn ne(&self, other: &ShaderSet<R>) -> bool
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impl<R> StructuralEq for ShaderSet<R> where
R: Resources,
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R: Resources,
impl<R> StructuralPartialEq for ShaderSet<R> where
R: Resources,
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R: Resources,
Auto Trait Implementations
impl<R> RefUnwindSafe for ShaderSet<R> where
<R as Resources>::Shader: RefUnwindSafe,
<R as Resources>::Shader: RefUnwindSafe,
impl<R> Send for ShaderSet<R>
impl<R> Sync for ShaderSet<R>
impl<R> Unpin for ShaderSet<R>
impl<R> UnwindSafe for ShaderSet<R> where
<R as Resources>::Shader: RefUnwindSafe,
<R as Resources>::Shader: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,