Struct gfx::pso::resource::RawShaderResource [−][src]
pub struct RawShaderResource(_);
Raw (untyped) shader resource (SRV).
- init:
&str
= name of the resource. This may change in the future. - data:
RawShaderResourceView
Trait Implementations
impl Clone for RawShaderResource
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fn clone(&self) -> RawShaderResource
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pub fn clone_from(&mut self, source: &Self)
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impl<R: Resources> DataBind<R> for RawShaderResource
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type Data = RawShaderResourceView<R>
The associated “data” type - a member of the PSO “data” struct.
fn bind_to(
&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
man: &mut Manager<R>,
_: &mut AccessInfo<R>
)
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&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
man: &mut Manager<R>,
_: &mut AccessInfo<R>
)
impl<'a> DataLink<'a> for RawShaderResource
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type Init = &'a str
The assotiated “init” type - a member of the PSO “init” struct.
fn new() -> Self
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fn is_active(&self) -> bool
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fn link_resource_view(
&mut self,
var: &TextureVar,
init: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>
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&mut self,
var: &TextureVar,
init: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>
fn link_vertex_buffer(
&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>
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&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>
fn link_input(
&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>
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&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>
fn link_constant_buffer<'b>(
&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
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&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
fn link_global_constant(
&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>
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&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>
fn link_output(
&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>
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&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>
fn link_depth_stencil(&mut self, _: &Self::Init) -> Option<DepthStencilDesc>
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fn link_unordered_view(
&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>
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&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>
fn link_sampler(
&mut self,
_: &SamplerVar,
_: &Self::Init
) -> Option<SamplerDesc>
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&mut self,
_: &SamplerVar,
_: &Self::Init
) -> Option<SamplerDesc>
fn link_scissor(&mut self) -> bool
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impl Debug for RawShaderResource
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impl Eq for RawShaderResource
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impl Hash for RawShaderResource
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<RawShaderResource> for RawShaderResource
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fn eq(&self, other: &RawShaderResource) -> bool
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fn ne(&self, other: &RawShaderResource) -> bool
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impl StructuralEq for RawShaderResource
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impl StructuralPartialEq for RawShaderResource
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Auto Trait Implementations
impl RefUnwindSafe for RawShaderResource
impl Send for RawShaderResource
impl Sync for RawShaderResource
impl Unpin for RawShaderResource
impl UnwindSafe for RawShaderResource
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,