Struct gfx::pso::resource::TextureSampler [−][src]
pub struct TextureSampler<T>(_, _);
A convenience type for a texture paired with a sampler. It only makes sense for DX9 class hardware, where every texture by default is bundled with a sampler, hence they are represented by the same name. In DX10 and higher samplers are totally separated from the textures.
- init:
&str
= name of the sampler/texture (assuming they match) - data: (
ShaderResourceView<T>
,Sampler
)
Trait Implementations
impl<T> Clone for TextureSampler<T>
[src][+]
impl<R: Resources, T> DataBind<R> for TextureSampler<T>
[src][+]
impl<'a, T> DataLink<'a> for TextureSampler<T>
[src][+]
impl<T> Debug for TextureSampler<T>
[src][+]
impl<T> Eq for TextureSampler<T>
[src]
impl<T> Hash for TextureSampler<T>
[src][+]
impl<T> PartialEq<TextureSampler<T>> for TextureSampler<T>
[src][+]
Auto Trait Implementations
impl<T> RefUnwindSafe for TextureSampler<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for TextureSampler<T> where
T: Send,
T: Send,
impl<T> Sync for TextureSampler<T> where
T: Sync,
T: Sync,
impl<T> Unpin for TextureSampler<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for TextureSampler<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src][+]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> From<T> for T
[src][+]
impl<T, U> Into<U> for T where
U: From<T>,
[src][+]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src][+]
T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src][+]
U: TryFrom<T>,