Struct gfx::pso::resource::UnorderedAccess [−][src]
pub struct UnorderedAccess<T>(_, _);
Unordered access component (UAV). A writable resource (texture/buffer) with no defined access order across simultaneously executing shaders. Supported on DX10 and higher.
- init:
&str
= name of the resource - data:
UnorderedAccessView<T>
Trait Implementations
impl<T> Clone for UnorderedAccess<T>
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impl<R: Resources, T> DataBind<R> for UnorderedAccess<T>
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impl<'a, T> DataLink<'a> for UnorderedAccess<T>
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impl<T> Debug for UnorderedAccess<T>
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impl<T> Eq for UnorderedAccess<T>
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impl<T> Hash for UnorderedAccess<T>
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impl<T> PartialEq<UnorderedAccess<T>> for UnorderedAccess<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for UnorderedAccess<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for UnorderedAccess<T> where
T: Send,
T: Send,
impl<T> Sync for UnorderedAccess<T> where
T: Sync,
T: Sync,
impl<T> Unpin for UnorderedAccess<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for UnorderedAccess<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,