Struct gfx_core::texture::DepthStencilDesc [−][src]
pub struct DepthStencilDesc { pub level: Level, pub layer: Option<Layer>, pub flags: DepthStencilFlags, }
Texture depth-stencil view descriptor.
Fields
level: Level
layer: Option<Layer>
flags: DepthStencilFlags
Trait Implementations
impl Clone for DepthStencilDesc
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impl Copy for DepthStencilDesc
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impl Debug for DepthStencilDesc
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impl Eq for DepthStencilDesc
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impl From<RenderDesc> for DepthStencilDesc
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impl Hash for DepthStencilDesc
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impl Ord for DepthStencilDesc
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impl PartialEq<DepthStencilDesc> for DepthStencilDesc
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impl PartialOrd<DepthStencilDesc> for DepthStencilDesc
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impl StructuralEq for DepthStencilDesc
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impl StructuralPartialEq for DepthStencilDesc
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Auto Trait Implementations
impl RefUnwindSafe for DepthStencilDesc
impl Send for DepthStencilDesc
impl Sync for DepthStencilDesc
impl Unpin for DepthStencilDesc
impl UnwindSafe for DepthStencilDesc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,