Struct gfx_core::texture::RenderDesc [−][src]
pub struct RenderDesc { pub channel: ChannelType, pub level: Level, pub layer: Option<Layer>, }
Texture render view descriptor.
Fields
channel: ChannelType
level: Level
layer: Option<Layer>
Trait Implementations
impl Clone for RenderDesc
[src]
fn clone(&self) -> RenderDesc
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for RenderDesc
[src]
impl Debug for RenderDesc
[src]
impl Eq for RenderDesc
[src]
impl From<RenderDesc> for DepthStencilDesc
[src]
fn from(rd: RenderDesc) -> DepthStencilDesc
[src]
impl Hash for RenderDesc
[src]
fn hash<__H: Hasher>(&self, state: &mut __H)
[src]
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl Ord for RenderDesc
[src]
fn cmp(&self, other: &RenderDesc) -> Ordering
[src]
#[must_use]pub fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]
pub fn max(self, other: Self) -> Self#[must_use]pub fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]
pub fn min(self, other: Self) -> Self#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]
#[must_use]
pub fn clamp(self, min: Self, max: Self) -> Selfimpl PartialEq<RenderDesc> for RenderDesc
[src]
fn eq(&self, other: &RenderDesc) -> bool
[src]
fn ne(&self, other: &RenderDesc) -> bool
[src]
impl PartialOrd<RenderDesc> for RenderDesc
[src]
fn partial_cmp(&self, other: &RenderDesc) -> Option<Ordering>
[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl StructuralEq for RenderDesc
[src]
impl StructuralPartialEq for RenderDesc
[src]
Auto Trait Implementations
impl RefUnwindSafe for RenderDesc
impl Send for RenderDesc
impl Sync for RenderDesc
impl Unpin for RenderDesc
impl UnwindSafe for RenderDesc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,