Trait gfx_graphics::UpdateTexture [−][src]
pub trait UpdateTexture<F>: TextureOp<F> + ImageSize { pub fn update<O, S>(
&mut self,
factory: &mut F,
format: Format,
memory: &[u8],
offset: O,
size: S
) -> Result<(), Self::Error>
where
S: Into<[u32; 2]>,
O: Into<[u32; 2]>; }
Implemented by textures for updating.
Required methods
pub fn update<O, S>(
&mut self,
factory: &mut F,
format: Format,
memory: &[u8],
offset: O,
size: S
) -> Result<(), Self::Error> where
S: Into<[u32; 2]>,
O: Into<[u32; 2]>,
[src]
&mut self,
factory: &mut F,
format: Format,
memory: &[u8],
offset: O,
size: S
) -> Result<(), Self::Error> where
S: Into<[u32; 2]>,
O: Into<[u32; 2]>,
Update the texture.
The offset
and size
arguments represent the position and dimensions of the sub-section
of the texture that is to be updated with the given memory
.
Implementors
impl<F, R, C> UpdateTexture<TextureContext<F, R, C>> for Texture<R> where
C: Buffer<R>,
F: Factory<R>,
R: Resources,
[src]
C: Buffer<R>,
F: Factory<R>,
R: Resources,