Struct graphics::image::Image [−][src]
pub struct Image { pub color: Option<Color>, pub rectangle: Option<Rectangle>, pub source_rectangle: Option<SourceRectangle>, }
An image
Example
ⓘ
extern crate piston; extern crate graphics; extern crate glutin_window; extern crate opengl_graphics; use piston::window::WindowSettings; use piston::event::*; use glutin_window::GlutinWindow as Window; use opengl_graphics::{GlGraphics, OpenGL, Texture}; use graphics::{Image, clear, default_draw_state}; use graphics::rectangle::square; use std::path::Path; fn main() { let opengl = OpenGL::_3_2; let mut gl = GlGraphics::new(opengl); let window = Window::new( opengl, WindowSettings::new( "Example", [600, 400] ).exit_on_esc(true)); //Create the image object and attach a square Rectangle object inside. let image = Image::new().rect(square(0.0, 0.0, 200.0)); //A texture to use with the image let texture = Texture::from_path(Path::new("Example.png")).unwrap(); //Main loop for e in window.events() { if let Some(r) = e.render_args() { gl.draw(r.viewport(), |c, gl| { //Clear the screen clear([0.0, 0.0, 0.0, 1.0], gl); //Draw the image with the texture image.draw(&texture, default_draw_state(), c.transform, gl); }); } } }
Fields
color: Option<Color>
The color
rectangle: Option<Rectangle>
The rectangle to draw image inside
source_rectangle: Option<SourceRectangle>
The image source rectangle
Implementations
impl Image
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pub fn new() -> Image
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Creates a new image
pub fn new_color(color: Color) -> Image
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Creates a new colored image
pub fn color(self, value: Color) -> Self
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Sets color.
pub fn maybe_color(self, value: Option<Color>) -> Self
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Sets optional color.
pub fn rect<R: Into<Rectangle>>(self, value: R) -> Self
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Sets rectangle.
pub fn maybe_rect<R: Into<Rectangle>>(self, value: Option<R>) -> Self
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Sets optional rectangle.
pub fn src_rect(self, value: SourceRectangle) -> Self
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Sets source rectangle.
pub fn maybe_src_rect(self, value: Option<SourceRectangle>) -> Self
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Sets optional source rectangle.
pub fn draw<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
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&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draws image using default method.
pub fn draw_tri<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
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&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draws image using triangulation.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Image
impl Send for Image
impl Sync for Image
impl Unpin for Image
impl UnwindSafe for Image
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,