Type Definition graphics::math::Matrix2d [−][src]
type Matrix2d<T = Scalar> = Matrix2x3<T>;
The type used for matrices.
type Matrix2d<T = Scalar> = Matrix2x3<T>;
The type used for matrices.
impl Transformed for Matrix2d
[src]fn append_transform(self, transform: Matrix2d) -> Self
[src]fn prepend_transform(self, transform: Matrix2d) -> Self
[src]fn trans(self, x: Scalar, y: Scalar) -> Self
[src]fn rot_rad(self, angle: Scalar) -> Self
[src]fn orient(self, x: Scalar, y: Scalar) -> Self
[src]fn scale(self, sx: Scalar, sy: Scalar) -> Self
[src]fn shear(self, x: Scalar, y: Scalar) -> Self
[src]fn rot_deg(self, angle: Scalar) -> Self
[src]fn trans_pos<P: Into<Vec2d>>(self, pos: P) -> Self
[src]fn orient_pos<P: Into<Vec2d>>(self, pos: P) -> Self
[src]fn scale_pos<P: Into<Vec2d>>(self, pos: P) -> Self
[src]fn zoom(self, s: Scalar) -> Self
[src]fn flip_v(self) -> Self
[src]fn flip_h(self) -> Self
[src]fn flip_hv(self) -> Self
[src]fn shear_pos<P: Into<Vec2d>>(self, pos: P) -> Self
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