Module graphics::math [−][src]
Various methods for computing with vectors.
Functions
abs_transform | Transforms from normalized to absolute coordinates. |
add | Adds two vectors. |
area | Computes area of a simple polygon. |
area_centroid | Computes the area and centroid of a simple polygon. |
cast | Converts to another vector type. |
centroid | Computes centroid of a simple polygon. |
cross | Computes the cross product. |
dot | Computes the dot product. |
from_barycentric | Transforms from barycentric coordinates to cartesian. |
get_scale | Extract scale information from matrix. |
hsv | Transform color with hue, saturation and value. |
identity | Create an identity matrix. |
inside_triangle | Returns true if point is inside triangle. |
invert | Computes the inverse of a 2x3 matrix. |
least_separation_4 | Returns the least separation out of four.
Each seperation can be computed using |
line_side | Returns a number that tells which side it is relative to a line. |
margin_rectangle | Shrinks a rectangle by a factor on all sides. |
modular_offset | Computes modular offset safely for numbers. |
mul | Multiplies two vectors component wise. |
mul_scalar | Multiplies the vector with a scalar. |
multiply | Multiplies two matrices. |
orient | Orients x axis to look at point. |
overlap_rectangle | Computes overlap between two rectangles. The area of the overlapping rectangle is positive. A shared edge or corner is not considered overlap. |
perp | Creates a perpendicular vector. |
relative_rectangle | Computes a relative rectangle using the rectangle as a tile. |
relative_source_rectangle | Computes a relative source rectangle using the source rectangle as a tile. |
rotate_radians | Creates a rotation matrix. |
scale | Create a scale matrix. |
separation | Compute the shortest vector from point to ray. A ray stores starting point and directional vector. |
shear | Create a shear matrix. |
square_len | Computes the square length of a vector. |
sub | Subtracts ‘b’ from ‘a’. |
to_barycentric | Transforms from cartesian coordinates to barycentric. |
transform_pos | Transforms a 2D position through matrix. |
transform_vec | Transforms a 2D vector through matrix. |
translate | Creates a translation matrix. |
triangle_face | Returns true if triangle is clockwise. |
Type Definitions
Matrix2d | The type used for matrices. |
Scalar | The type used for scalars. |
Vec2d | The type used for 2D vectors. |
Vec3d | The type used for 3D vectors. |