Struct winit::dpi::PhysicalPosition [−][src]
pub struct PhysicalPosition<P> { pub x: P, pub y: P, }
A position represented in physical pixels.
Fields
x: P
y: P
Implementations
impl<P> PhysicalPosition<P>
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impl<P: Pixel> PhysicalPosition<P>
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pub fn from_logical<T: Into<LogicalPosition<X>>, X: Pixel>(
logical: T,
scale_factor: f64
) -> Self
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logical: T,
scale_factor: f64
) -> Self
pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalPosition<X>
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pub fn cast<X: Pixel>(&self) -> PhysicalPosition<X>
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Trait Implementations
impl<P: Clone> Clone for PhysicalPosition<P>
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impl<P: Copy> Copy for PhysicalPosition<P>
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impl<P: Debug> Debug for PhysicalPosition<P>
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impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P>
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impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P>
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impl<P: Pixel> From<PhysicalPosition<P>> for Position
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impl<P: Pixel, X: Pixel> Into<[X; 2]> for PhysicalPosition<P>
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impl<P: Pixel, X: Pixel> Into<(X, X)> for PhysicalPosition<P>
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impl<P: PartialEq> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>
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impl<P> StructuralPartialEq for PhysicalPosition<P>
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Auto Trait Implementations
impl<P> RefUnwindSafe for PhysicalPosition<P> where
P: RefUnwindSafe,
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P> where
P: Send,
P: Send,
impl<P> Sync for PhysicalPosition<P> where
P: Sync,
P: Sync,
impl<P> Unpin for PhysicalPosition<P> where
P: Unpin,
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P> where
P: UnwindSafe,
P: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,