Enum gfx::device::attrib::FloatSubType [] [src]

pub enum FloatSubType {
    Default,
    Precision,
}

Type of a floating point attribute on the shader side.

Variants

Default
Precision

Trait Implementations

Derived Implementations

impl Debug for FloatSubType

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Clone for FloatSubType

fn clone(&self) -> FloatSubType

fn clone_from(&mut self, source: &Self)

impl Copy for FloatSubType

impl Hash for FloatSubType

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl PartialOrd for FloatSubType

fn partial_cmp(&self, __arg_0: &FloatSubType) -> Option<Ordering>

fn lt(&self, __arg_0: &FloatSubType) -> bool

fn le(&self, __arg_0: &FloatSubType) -> bool

fn gt(&self, __arg_0: &FloatSubType) -> bool

fn ge(&self, __arg_0: &FloatSubType) -> bool

impl PartialEq for FloatSubType

fn eq(&self, __arg_0: &FloatSubType) -> bool

fn ne(&self, __arg_0: &FloatSubType) -> bool

impl Ord for FloatSubType

fn cmp(&self, __arg_0: &FloatSubType) -> Ordering

impl Eq for FloatSubType