Enum gfx::device::draw::Target
[−]
[src]
pub enum Target { Color(u8), Depth, Stencil, DepthStencil, }
When rendering, each "output" of the fragment shader goes to a specific target. A Plane
can
be bound to a target, causing writes to that target to affect the Plane
.
Variants
Color | |
Depth | Depth data. |
Stencil | Stencil data. |
DepthStencil | A target for both depth and stencil data at once. |