Struct gfx::device::handle::Shader [] [src]

pub struct Shader<R: Resources>(_, _);

Shader Handle

Methods

impl<R: Resources> Shader<R>

fn get_stage(&self) -> &Stage

Get shader stage

Trait Implementations

Derived Implementations

impl<R: PartialEq + Resources> PartialEq for Shader<R> where R: PartialEq

fn eq(&self, __arg_0: &Shader<R>) -> bool

fn ne(&self, __arg_0: &Shader<R>) -> bool

impl<R: Hash + Resources> Hash for Shader<R> where R: Hash

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl<R: Debug + Resources> Debug for Shader<R> where R: Debug

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl<R: Clone + Resources> Clone for Shader<R> where R: Clone

fn clone(&self) -> Shader<R>

fn clone_from(&mut self, source: &Self)