Struct gfx::device::handle::Shader
[−]
[src]
pub struct Shader<R: Resources>(_, _);
Shader Handle
pub struct Shader<R: Resources>(_, _);
Shader Handle
impl<R: Resources> Shader<R>
impl<R: PartialEq + Resources> PartialEq for Shader<R> where R: PartialEq
impl<R: Hash + Resources> Hash for Shader<R> where R: Hash
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
impl<R: Debug + Resources> Debug for Shader<R> where R: Debug
impl<R: Clone + Resources> Clone for Shader<R> where R: Clone
fn clone(&self) -> Shader<R>
fn clone_from(&mut self, source: &Self)
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