Struct gfx::device::state::StencilSide [] [src]

pub struct StencilSide {
    pub fun: Comparison,
    pub value: u8,
    pub mask_read: u8,
    pub mask_write: u8,
    pub op_fail: StencilOp,
    pub op_depth_fail: StencilOp,
    pub op_pass: StencilOp,
}

Complete stencil state for a given side of a face.

Fields

fun

Comparison function to use to determine if the stencil test passes.

value

Reference value to compare the value in the stencil buffer with.

mask_read

A mask that is ANDd with both the stencil buffer value and the reference value when they are read before doing the stencil test.

mask_write

A mask that is ANDd with the stencil value before writing to the stencil buffer.

op_fail

What operation to do if the stencil test fails.

op_depth_fail

What operation to do if the stenil test passes but the depth test fails.

op_pass

What operation to do if both the depth and stencil test pass.

Trait Implementations

impl Default for StencilSide

fn default() -> StencilSide

Derived Implementations

impl Debug for StencilSide

fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>

impl Clone for StencilSide

fn clone(&self) -> StencilSide

fn clone_from(&mut self, source: &Self)

impl Copy for StencilSide

impl Hash for StencilSide

fn hash<__H>(&self, __arg_0: &mut __H) where __H: Hasher

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl PartialOrd<StencilSide> for StencilSide

fn partial_cmp(&self, __arg_0: &StencilSide) -> Option<Ordering>

fn lt(&self, __arg_0: &StencilSide) -> bool

fn le(&self, __arg_0: &StencilSide) -> bool

fn gt(&self, __arg_0: &StencilSide) -> bool

fn ge(&self, __arg_0: &StencilSide) -> bool

impl PartialEq<StencilSide> for StencilSide

fn eq(&self, __arg_0: &StencilSide) -> bool

fn ne(&self, __arg_0: &StencilSide) -> bool

impl Ord for StencilSide

fn cmp(&self, __arg_0: &StencilSide) -> Ordering

impl Eq for StencilSide