[][src]Trait vulkano::pipeline::GraphicsPipelineAbstract

pub unsafe trait GraphicsPipelineAbstract: PipelineLayoutAbstract + RenderPassAbstract + VertexSource<Vec<Arc<dyn BufferAccess + Send + Sync>>> {
    fn inner(&self) -> GraphicsPipelineSys<'_>;
fn subpass_index(&self) -> u32;
fn has_dynamic_line_width(&self) -> bool;
fn num_viewports(&self) -> u32;
fn has_dynamic_viewports(&self) -> bool;
fn has_dynamic_scissors(&self) -> bool;
fn has_dynamic_depth_bounds(&self) -> bool;
fn has_dynamic_stencil_compare_mask(&self) -> bool;
fn has_dynamic_stencil_write_mask(&self) -> bool;
fn has_dynamic_stencil_reference(&self) -> bool; fn subpass(self) -> Subpass<Self>
    where
        Self: Sized
, { ... } }

Trait implemented on objects that reference a graphics pipeline. Can be made into a trait object. When using this trait AutoCommandBufferBuilder::draw* calls will need the buffers to be wrapped in a vec!().

Required methods

fn inner(&self) -> GraphicsPipelineSys<'_>

Returns an opaque object that represents the inside of the graphics pipeline.

fn subpass_index(&self) -> u32

Returns the index of the subpass this graphics pipeline is rendering to.

fn has_dynamic_line_width(&self) -> bool

Returns true if the line width used by this pipeline is dynamic.

fn num_viewports(&self) -> u32

Returns the number of viewports and scissors of this pipeline.

fn has_dynamic_viewports(&self) -> bool

Returns true if the viewports used by this pipeline are dynamic.

fn has_dynamic_scissors(&self) -> bool

Returns true if the scissors used by this pipeline are dynamic.

fn has_dynamic_depth_bounds(&self) -> bool

Returns true if the depth bounds used by this pipeline are dynamic.

fn has_dynamic_stencil_compare_mask(&self) -> bool

Returns true if the stencil compare masks used by this pipeline are dynamic.

fn has_dynamic_stencil_write_mask(&self) -> bool

Returns true if the stencil write masks used by this pipeline are dynamic.

fn has_dynamic_stencil_reference(&self) -> bool

Returns true if the stencil references used by this pipeline are dynamic.

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Provided methods

fn subpass(self) -> Subpass<Self> where
    Self: Sized

Returns the subpass this graphics pipeline is rendering to.

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Implementors

impl<Mv, L, Rp> GraphicsPipelineAbstract for GraphicsPipeline<Mv, L, Rp> where
    L: PipelineLayoutAbstract,
    Rp: RenderPassAbstract,
    Mv: VertexSource<Vec<Arc<dyn BufferAccess + Send + Sync>>>, 
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impl<T> GraphicsPipelineAbstract for T where
    T: SafeDeref,
    T::Target: GraphicsPipelineAbstract
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