Enum gfx::Primitive [−][src]
Describes what geometric primitives are created from vertex data.
Variants
Each vertex represents a single point.
Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e]
, a
and b
form a line, c
and d
form a line, and e
is discarded.
Every two consecutive vertices represent a single line segment. Visually forms a “path” of
lines, as they are all connected. For example, with [a, b, c]
, a
and b
form a line
line, and b
and c
form a line.
Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e]
,
a
, b
, and c
form a triangle, d
and e
are discarded.
Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d]
, a
, b
, and c
form a triangle, and b
, c
, and d
form a triangle.
Each quadtruplet of vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d]
, b
and c
form a line, and a
and d
are the adjacent
vertices.
Every four consecutive vertices represent a single line segment with adjacency information.
For example, with [a, b, c, d, e]
, [a, b, c, d]
form a line segment with adjacency, and
[b, c, d, e]
form a line segment with adjacency.
Each sextuplet of vertices represent a single traingle with adjacency information. For
example, with [a, b, c, d, e, f]
, a
, c
, and e
form a traingle, and b
, d
, and
f
are the adjacent vertices, where b
is adjacent to the edge formed by a
and c
, d
is adjacent to the edge c
and e
, and f
is adjacent to the edge e
and a
.
Every even-numbered vertex (every other starting from the first) represents an additional
vertex for the triangle strip, while odd-numbered vertices (every other starting from the
second) represent adjacent vertices. For example, with [a, b, c, d, e, f, g, h]
, [a, c, e, g]
form a triangle strip, and [b, d, f, h]
are the adjacent vertices, where b
, d
,
and f
are adjacent to the first triangle in the strip, and d
, f
, and h
are adjacent
to the second.
PatchList(u8)
Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl Clone for Primitive
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impl Copy for Primitive
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impl Debug for Primitive
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impl Eq for Primitive
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impl Hash for Primitive
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pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<Primitive> for Primitive
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impl StructuralEq for Primitive
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impl StructuralPartialEq for Primitive
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Auto Trait Implementations
impl RefUnwindSafe for Primitive
impl Send for Primitive
impl Sync for Primitive
impl Unpin for Primitive
impl UnwindSafe for Primitive
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,