Struct gfx::Slice [−][src]
A Slice
dictates in which and in what order vertices get processed. It is required for
processing a PSO.
Overview
A Slice
in gfx has a different meaning from the term slice as employed more broadly in rust (&[T]
).
A Slice
object in essence dictates in what order the vertices in a VertexBuffer
get
processed. To do this, it contains an internal index-buffer. This Buffer
is a list of
indices into this VertexBuffer
(vertex-index). A vertex-index of 0 represents the first
vertex in the VertexBuffer
, a vertex-index of 1 represents the second, 2 represents the
third, and so on. The vertex-indices in the index-buffer are read in order; every vertex-index
tells the pipeline which vertex to process next.
Because the same index can re-appear multiple times, duplicate-vertices can be avoided. For instance, if you want to draw a square, you need two triangles, and thus six vertices. Because the same index can reappear multiple times, this means we can instead use 4 vertices, and 6 vertex-indices.
This index-buffer has a few variants. See the IndexBuffer
documentation for a detailed
description.
The start
and end
fields say where in the index-buffer to start and stop reading.
Setting start
to 0, and end
to the length of the index-buffer, will cause the entire
index-buffer to be processed. The base_vertex
dictates the index of the first vertex
in the VertexBuffer
. This essentially moves the the start of the VertexBuffer
, to the
vertex with this index.
Constuction & Handling
The Slice
structure can be constructed automatically when using a Factory
to create a
vertex buffer. If needed, it can also be created manually.
A Slice
is required to process a PSO, as it contains the needed information on in what order
to draw which vertices. As such, every draw
call on an Encoder
requires a Slice
.
Fields
start: VertexCount
The start index of the index-buffer. Processing will start at this location in the index-buffer.
end: VertexCount
The end index in the index-buffer. Processing will stop at this location (exclusive) in the index buffer.
base_vertex: VertexCount
This is the index of the first vertex in the VertexBuffer
. This value will be added to
every index in the index-buffer, effectively moving the start of the VertexBuffer
to this
base-vertex.
instances: Option<InstanceParams>
Instancing configuration.
buffer: IndexBuffer<R>
Represents the type of index-buffer used.
Implementations
impl<R: Resources> Slice<R>
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pub fn from_vertex_count(count: VertexCount) -> Self
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Creates a new Slice
with a given vertex count.
pub fn new_match_vertex_buffer<V>(vbuf: &Buffer<R, V>) -> Self where
V: Structure<Format>,
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V: Structure<Format>,
Creates a new Slice
to match the supplied vertex buffer, from start to end, in order.
pub fn get_prim_count(&self, prim: Primitive) -> u32
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Calculates the number of primitives of the specified type in this Slice
.
pub fn split_at(&self, mid: VertexCount) -> (Self, Self)
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Divides one slice into two at an index.
The first will contain the range in the index-buffer [self.start, mid) (excluding the index mid itself) and the second will contain the range [mid, self.end).
Trait Implementations
impl<R: Clone + Resources> Clone for Slice<R>
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impl<R: Debug + Resources> Debug for Slice<R>
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impl<R: Eq + Resources> Eq for Slice<R>
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impl<R: Hash + Resources> Hash for Slice<R>
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<R: PartialEq + Resources> PartialEq<Slice<R>> for Slice<R>
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impl<R: Resources> StructuralEq for Slice<R>
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impl<R: Resources> StructuralPartialEq for Slice<R>
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Auto Trait Implementations
impl<R> !RefUnwindSafe for Slice<R>
impl<R> Send for Slice<R>
impl<R> Sync for Slice<R>
impl<R> Unpin for Slice<R>
impl<R> !UnwindSafe for Slice<R>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,