Struct gfx::VertexShader[][src]

pub struct VertexShader<R>(_)
where
    R: Resources
;

Implementations

impl<R> VertexShader<R> where
    R: Resources
[src]

pub fn reference(&self, man: &mut Manager<R>) -> &<R as Resources>::Shader[src]

Trait Implementations

impl<R> Clone for VertexShader<R> where
    R: Clone + Resources
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impl<R> Debug for VertexShader<R> where
    R: Debug + Resources
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impl<R> Eq for VertexShader<R> where
    R: Eq + Resources
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impl<R> Hash for VertexShader<R> where
    R: Hash + Resources
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impl<R> PartialEq<VertexShader<R>> for VertexShader<R> where
    R: PartialEq<R> + Resources
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impl<R> StructuralEq for VertexShader<R> where
    R: Resources
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impl<R> StructuralPartialEq for VertexShader<R> where
    R: Resources
[src]

Auto Trait Implementations

impl<R> RefUnwindSafe for VertexShader<R> where
    <R as Resources>::Shader: RefUnwindSafe

impl<R> Send for VertexShader<R>

impl<R> Sync for VertexShader<R>

impl<R> Unpin for VertexShader<R>

impl<R> UnwindSafe for VertexShader<R> where
    <R as Resources>::Shader: RefUnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.