Struct event_loop::Events
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pub struct Events { /* fields omitted */ }
An event loop iterator
Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.
Methods
impl Events
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fn new(settings: EventSettings) -> Events
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Creates a new event iterator with default UPS and FPS settings.
fn next<W>(&mut self, window: &mut W) -> Option<Input> where
W: Window,
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W: Window,
Returns the next game event.
Trait Implementations
impl Copy for Events
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impl Clone for Events
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fn clone(&self) -> Events
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl EventLoop for Events
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fn get_event_settings(&self) -> EventSettings
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Returns event loop settings.
fn set_event_settings(&mut self, settings: EventSettings)
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Sets event loop settings.
fn set_ups(&mut self, frames: u64)
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The number of updates per second Read more
fn ups(self, frames: u64) -> Self
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The number of updates per second Read more
fn set_ups_reset(&mut self, frames: u64)
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The number of delayed updates before skipping them to catch up. When set to 0
, it will always try to catch up. Read more
fn ups_reset(self, frames: u64) -> Self
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The number of delayed updates before skipping them to catch up. When set to 0
, it will always try to catch up. Read more
fn set_max_fps(&mut self, frames: u64)
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The maximum number of frames per second Read more
fn max_fps(self, frames: u64) -> Self
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The maximum number of frames per second Read more
fn set_swap_buffers(&mut self, enable: bool)
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Enable or disable automatic swapping of buffers.
fn swap_buffers(self, enable: bool) -> Self
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Enable or disable automatic swapping of buffers.
fn set_bench_mode(&mut self, enable: bool)
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Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy
to be set to false
. Read more
fn bench_mode(self, enable: bool) -> Self
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Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy
to be set to false
. Read more
fn set_lazy(&mut self, enable: bool)
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Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
fn lazy(self, enable: bool) -> Self
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Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more