Struct collada::Object
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[src]
pub struct Object { pub name: String, pub vertices: Vec<Vertex>, pub joint_weights: Vec<JointWeights>, pub tex_vertices: Vec<TVertex>, pub normals: Vec<Normal>, pub geometry: Vec<Geometry>, }
A mesh object.
Fields
name | A human-readable name for this object. This can be set in blender. |
vertices | The set of vertices this object is composed of. These are referenced
by index in |
joint_weights | The set of attached joints for each vertex. Should match length of 'vertices' if present |
tex_vertices | The set of texture vertices referenced by this object. The actual
vertices are indexed by the second element in a |
normals | The set of normals referenced by this object. This are are referenced
by the third element in a |
geometry | A set of shapes (with materials applied to them) of which this object is composed. |