Struct collada::Object [-] [+] [src]

pub struct Object {
    pub name: String,
    pub vertices: Vec<Vertex>,
    pub joint_weights: Vec<JointWeights>,
    pub tex_vertices: Vec<TVertex>,
    pub normals: Vec<Normal>,
    pub geometry: Vec<Geometry>,

A mesh object.



A human-readable name for this object. This can be set in blender.


The set of vertices this object is composed of. These are referenced by index in faces.


The set of attached joints for each vertex. Should match length of 'vertices' if present


The set of texture vertices referenced by this object. The actual vertices are indexed by the second element in a VTNIndex.


The set of normals referenced by this object. This are are referenced by the third element in a VTNIndex.


A set of shapes (with materials applied to them) of which this object is composed.

Trait Implementations

Derived Implementations

impl Debug for Object

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Clone for Object

fn clone(&self) -> Object

fn clone_from(&mut self, source: &Self)