Struct gfx::handle::RawShaderResourceView[][src]

pub struct RawShaderResourceView<R>(_, _)
where
    R: Resources
;

Raw Shader Resource View Handle

Trait Implementations

impl<R> Clone for RawShaderResourceView<R> where
    R: Clone + Resources,
    <R as Resources>::ShaderResourceView: Clone
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impl<R> Debug for RawShaderResourceView<R> where
    R: Debug + Resources,
    <R as Resources>::ShaderResourceView: Debug
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impl<R> Eq for RawShaderResourceView<R> where
    R: Eq + Resources,
    <R as Resources>::ShaderResourceView: Eq
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impl<R> Hash for RawShaderResourceView<R> where
    R: Hash + Resources,
    <R as Resources>::ShaderResourceView: Hash
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impl<R> PartialEq<RawShaderResourceView<R>> for RawShaderResourceView<R> where
    R: PartialEq<R> + Resources,
    <R as Resources>::ShaderResourceView: PartialEq<<R as Resources>::ShaderResourceView>, 
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impl<R> StructuralEq for RawShaderResourceView<R> where
    R: Resources
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impl<R> StructuralPartialEq for RawShaderResourceView<R> where
    R: Resources
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Auto Trait Implementations

impl<R> !RefUnwindSafe for RawShaderResourceView<R>

impl<R> Send for RawShaderResourceView<R>

impl<R> Sync for RawShaderResourceView<R>

impl<R> Unpin for RawShaderResourceView<R>

impl<R> !UnwindSafe for RawShaderResourceView<R>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.