Struct gfx::pso::target::DepthStencilTarget [−][src]
pub struct DepthStencilTarget<T>(_);
Depth + stencil target component.
- init: (
Depth
= depth state,Stencil
= stencil state) - data: (
DepthStencilView<T>
,(front, back)
= stencil reference values)
Trait Implementations
impl<T> Clone for DepthStencilTarget<T>
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fn clone(&self) -> Self
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pub fn clone_from(&mut self, source: &Self)
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impl<R: Resources, T> DataBind<R> for DepthStencilTarget<T>
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type Data = (DepthStencilView<R, T>, (Stencil, Stencil))
The associated “data” type - a member of the PSO “data” struct.
fn bind_to(
&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
man: &mut Manager<R>,
_: &mut AccessInfo<R>
)
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&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
man: &mut Manager<R>,
_: &mut AccessInfo<R>
)
impl<'a, T: DepthStencilFormat> DataLink<'a> for DepthStencilTarget<T>
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type Init = (Depth, Stencil)
The assotiated “init” type - a member of the PSO “init” struct.
fn new() -> Self
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fn is_active(&self) -> bool
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fn link_depth_stencil(&mut self, init: &Self::Init) -> Option<DepthStencilDesc>
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fn link_vertex_buffer(
&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>
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&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>
fn link_input(
&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>
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&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>
fn link_constant_buffer<'b>(
&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
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&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
fn link_global_constant(
&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>
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&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>
fn link_output(
&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>
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&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>
fn link_resource_view(
&mut self,
_: &TextureVar,
_: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>
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&mut self,
_: &TextureVar,
_: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>
fn link_unordered_view(
&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>
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&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>
fn link_sampler(
&mut self,
_: &SamplerVar,
_: &Self::Init
) -> Option<SamplerDesc>
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&mut self,
_: &SamplerVar,
_: &Self::Init
) -> Option<SamplerDesc>
fn link_scissor(&mut self) -> bool
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impl<T> Debug for DepthStencilTarget<T>
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impl<T> Eq for DepthStencilTarget<T>
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impl<T> Hash for DepthStencilTarget<T>
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fn hash<H: Hasher>(&self, _: &mut H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<T> PartialEq<DepthStencilTarget<T>> for DepthStencilTarget<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for DepthStencilTarget<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for DepthStencilTarget<T> where
T: Send,
T: Send,
impl<T> Sync for DepthStencilTarget<T> where
T: Sync,
T: Sync,
impl<T> Unpin for DepthStencilTarget<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for DepthStencilTarget<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,