Struct gfx_core::shade::ProgramInfo [−][src]
pub struct ProgramInfo { pub vertex_attributes: Vec<AttributeVar>, pub globals: Vec<ConstVar>, pub constant_buffers: Vec<ConstantBufferVar>, pub textures: Vec<TextureVar>, pub unordereds: Vec<UnorderedVar>, pub samplers: Vec<SamplerVar>, pub outputs: Vec<OutputVar>, pub output_depth: bool, pub knows_outputs: bool, }
Metadata about a program.
Fields
vertex_attributes: Vec<AttributeVar>
Attributes in the program
globals: Vec<ConstVar>
Global constants in the program
constant_buffers: Vec<ConstantBufferVar>
Constant buffers in the program
textures: Vec<TextureVar>
Textures in the program
unordereds: Vec<UnorderedVar>
Unordered access resources in the program
samplers: Vec<SamplerVar>
Samplers in the program
outputs: Vec<OutputVar>
Output targets in the program
output_depth: bool
A flag indicating that the pixel shader manually assigns the depth.
knows_outputs: bool
A hacky flag to make sure the clients know we are unable to actually get the output variable info
Trait Implementations
impl Clone for ProgramInfo
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impl Debug for ProgramInfo
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impl Eq for ProgramInfo
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impl Hash for ProgramInfo
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impl PartialEq<ProgramInfo> for ProgramInfo
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impl StructuralEq for ProgramInfo
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impl StructuralPartialEq for ProgramInfo
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Auto Trait Implementations
impl RefUnwindSafe for ProgramInfo
impl Send for ProgramInfo
impl Sync for ProgramInfo
impl Unpin for ProgramInfo
impl UnwindSafe for ProgramInfo
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,