Enum shader_version::glsl::GLSL [−][src]
pub enum GLSL { V1_10, V1_20, V1_30, V1_40, V1_50, V3_30, V4_00, V4_10, V4_20, V4_30, V4_40, V4_50, }
For OpenGL version 3.3 and above, the GLSL version is the same as the OpenGL version.
Source: http://www.opengl.org/wiki/Core_Language_%28GLSL%29
Variants
Implementations
impl GLSL
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Trait Implementations
impl Clone for GLSL
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impl Copy for GLSL
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impl Debug for GLSL
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impl Eq for GLSL
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impl FromStr for GLSL
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impl Ord for GLSL
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impl PartialEq<GLSL> for GLSL
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impl PartialOrd<GLSL> for GLSL
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impl PickShader for GLSL
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impl StructuralEq for GLSL
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impl StructuralPartialEq for GLSL
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Auto Trait Implementations
impl RefUnwindSafe for GLSL
impl Send for GLSL
impl Sync for GLSL
impl Unpin for GLSL
impl UnwindSafe for GLSL
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,