Struct skeletal_animation::blend_tree::AdditiveAnimNode [] [src]

pub struct AdditiveAnimNode {
    // some fields omitted
}

An AnimNode where pose output is additive blend with output of additive_input added to base_input, with blend factor according to value of blend_param

Trait Implementations

impl<T: Transform> AnimNode<T> for AdditiveAnimNode

fn get_output_pose(&self, tree: &AnimBlendTree<T>, time: f32, params: &HashMap<String, f32>, output_poses: &mut [T])