Trait gfx::traits::FactoryExt [−][src]
This trait is responsible for creating and managing graphics resources, much like the Factory
trait in the gfx
crate. Every Factory
automatically implements FactoryExt
.
Provided methods
fn create_vertex_buffer<T>(&mut self, vertices: &[T]) -> Buffer<R, T> where
T: Pod + Structure<Format>,
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T: Pod + Structure<Format>,
Creates an immutable vertex buffer from the supplied vertices.
A Slice
will have to manually be constructed.
fn create_index_buffer<T>(&mut self, indices: T) -> IndexBuffer<R> where
T: IntoIndexBuffer<R>,
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T: IntoIndexBuffer<R>,
Creates an immutable index buffer from the supplied vertices.
fn create_vertex_buffer_with_slice<B, V>(
&mut self,
vertices: &[V],
indices: B
) -> (Buffer<R, V>, Slice<R>) where
V: Pod + Structure<Format>,
B: IntoIndexBuffer<R>,
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&mut self,
vertices: &[V],
indices: B
) -> (Buffer<R, V>, Slice<R>) where
V: Pod + Structure<Format>,
B: IntoIndexBuffer<R>,
Creates an immutable vertex buffer from the supplied vertices,
together with a Slice
from the supplied indices.
fn create_constant_buffer<T>(&mut self, num: usize) -> Buffer<R, T> where
T: Copy,
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T: Copy,
Creates a constant buffer for num
identical elements of type T
.
fn create_upload_buffer<T>(
&mut self,
num: usize
) -> Result<Buffer<R, T>, CreationError>
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&mut self,
num: usize
) -> Result<Buffer<R, T>, CreationError>
Creates an upload buffer for num
elements of type T
.
fn create_download_buffer<T>(
&mut self,
num: usize
) -> Result<Buffer<R, T>, CreationError>
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&mut self,
num: usize
) -> Result<Buffer<R, T>, CreationError>
Creates a download buffer for num
elements of type T
.
fn create_shader_set(
&mut self,
vs_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
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&mut self,
vs_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
Creates a ShaderSet
from the supplied vertex and pixel shader source code.
fn create_shader_set_geometry(
&mut self,
vs_code: &[u8],
gs_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
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&mut self,
vs_code: &[u8],
gs_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
Creates a ShaderSet
from the supplied vertex, geometry, and pixel
shader source code. Mainly used for testing.
fn create_shader_set_tessellation(
&mut self,
vs_code: &[u8],
hs_code: &[u8],
ds_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
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&mut self,
vs_code: &[u8],
hs_code: &[u8],
ds_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
Creates a ShaderSet
from the supplied vertex, hull, domain, and pixel
shader source code. Mainly used for testing.
fn create_shader_set_tessellation_with_geometry(
&mut self,
vs_code: &[u8],
hs_code: &[u8],
ds_code: &[u8],
gs_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
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&mut self,
vs_code: &[u8],
hs_code: &[u8],
ds_code: &[u8],
gs_code: &[u8],
ps_code: &[u8]
) -> Result<ShaderSet<R>, ProgramError>
Creates a ShaderSet
from the supplied vertex, hull, domain, geometry and pixel
shader source code. Mainly used for testing.
fn link_program(
&mut self,
vs_code: &[u8],
ps_code: &[u8]
) -> Result<Program<R>, ProgramError>
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&mut self,
vs_code: &[u8],
ps_code: &[u8]
) -> Result<Program<R>, ProgramError>
Creates a basic shader Program
from the supplied vertex and pixel shader source code.
fn create_pipeline_state<I: PipelineInit>(
&mut self,
shaders: &ShaderSet<R>,
primitive: Primitive,
rasterizer: Rasterizer,
init: I
) -> Result<PipelineState<R, I::Meta>, PipelineStateError<String>>
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&mut self,
shaders: &ShaderSet<R>,
primitive: Primitive,
rasterizer: Rasterizer,
init: I
) -> Result<PipelineState<R, I::Meta>, PipelineStateError<String>>
Similar to create_pipeline_from_program(..)
, but takes a ShaderSet
as opposed to a
shader Program
.
fn create_pipeline_from_program<'a, I: PipelineInit>(
&mut self,
program: &'a Program<R>,
primitive: Primitive,
rasterizer: Rasterizer,
init: I
) -> Result<PipelineState<R, I::Meta>, PipelineStateError<&'a str>>
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&mut self,
program: &'a Program<R>,
primitive: Primitive,
rasterizer: Rasterizer,
init: I
) -> Result<PipelineState<R, I::Meta>, PipelineStateError<&'a str>>
Creates a strongly typed PipelineState
from its Init
structure, a shader Program
, a
primitive type and a Rasterizer
.
fn create_pipeline_simple<I: PipelineInit>(
&mut self,
vs: &[u8],
ps: &[u8],
init: I
) -> Result<PipelineState<R, I::Meta>, PipelineStateError<String>>
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&mut self,
vs: &[u8],
ps: &[u8],
init: I
) -> Result<PipelineState<R, I::Meta>, PipelineStateError<String>>
Creates a strongly typed PipelineState
from its Init
structure. Automatically creates a
shader Program
from a vertex and pixel shader source, as well as a Rasterizer
capable
of rendering triangle faces without culling.
fn create_sampler_linear(&mut self) -> Sampler<R>
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Create a linear sampler with clamping to border.