[−][src]Struct glium::framebuffer::EmptyFrameBuffer
A framebuffer with no attachment at all.
Note that this is only supported on recent hardware.
Implementations
impl<'a> EmptyFrameBuffer
[src]
pub fn is_supported<C: ?Sized>(context: &C) -> bool where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns true if empty framebuffers are supported by the backend.
pub fn is_layered_supported<C: ?Sized>(context: &C) -> bool where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns true if layered empty framebuffers are supported by the backend.
pub fn get_max_supported_width<C: ?Sized>(context: &C) -> Option<u32> where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns the maximum width of empty framebuffers that the backend supports, or None
if
empty framebuffers are not supported.
pub fn get_max_supported_height<C: ?Sized>(context: &C) -> Option<u32> where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns the maximum height of empty framebuffers that the backend supports, or None
if
empty framebuffers are not supported.
pub fn get_max_supported_samples<C: ?Sized>(context: &C) -> Option<u32> where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns the maximum number of samples of empty framebuffers that the backend supports,
or None
if empty framebuffers are not supported.
pub fn get_max_supported_layers<C: ?Sized>(context: &C) -> Option<u32> where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns the maximum number of layers of empty framebuffers that the backend supports,
or None
if layered empty framebuffers are not supported.
pub fn new<F: ?Sized>(
facade: &F,
width: u32,
height: u32,
layers: Option<u32>,
samples: Option<u32>,
fixed_samples: bool
) -> Result<EmptyFrameBuffer, ValidationError> where
F: Facade,
[src]
facade: &F,
width: u32,
height: u32,
layers: Option<u32>,
samples: Option<u32>,
fixed_samples: bool
) -> Result<EmptyFrameBuffer, ValidationError> where
F: Facade,
Trait Implementations
impl Surface for EmptyFrameBuffer
[src]
fn clear(
&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>
)
[src]
&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>
)
fn get_dimensions(&self) -> (u32, u32)
[src]
fn get_depth_buffer_bits(&self) -> Option<u16>
[src]
fn get_stencil_buffer_bits(&self) -> Option<u16>
[src]
fn draw<'b, 'v, V, I, U>(
&mut self,
vb: V,
ib: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>
) -> Result<(), DrawError> where
I: Into<IndicesSource<'b>>,
U: Uniforms,
V: MultiVerticesSource<'v>,
[src]
&mut self,
vb: V,
ib: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>
) -> Result<(), DrawError> where
I: Into<IndicesSource<'b>>,
U: Uniforms,
V: MultiVerticesSource<'v>,
fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
[src]
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
fn blit_from_frame(
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
[src]
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_simple_framebuffer(
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
[src]
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_multioutput_framebuffer(
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
[src]
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
[src]
fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
[src]
fn clear_depth(&mut self, value: f32)
[src]
fn clear_stencil(&mut self, value: i32)
[src]
fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
[src]
fn clear_color_srgb_and_depth(
&mut self,
color: (f32, f32, f32, f32),
depth: f32
)
[src]
&mut self,
color: (f32, f32, f32, f32),
depth: f32
)
fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
[src]
fn clear_color_srgb_and_stencil(
&mut self,
color: (f32, f32, f32, f32),
stencil: i32
)
[src]
&mut self,
color: (f32, f32, f32, f32),
stencil: i32
)
fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
[src]
fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
[src]
fn clear_all_srgb(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32
)
[src]
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32
)
fn has_depth_buffer(&self) -> bool
[src]
fn has_stencil_buffer(&self) -> bool
[src]
fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
[src]
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
fn fill<S>(&self, target: &S, filter: MagnifySamplerFilter) where
S: Surface,
[src]
S: Surface,
Auto Trait Implementations
impl !RefUnwindSafe for EmptyFrameBuffer
impl !Send for EmptyFrameBuffer
impl !Sync for EmptyFrameBuffer
impl Unpin for EmptyFrameBuffer
impl !UnwindSafe for EmptyFrameBuffer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,