[−][src]Struct glium::framebuffer::SimpleFrameBuffer
A framebuffer which has only one color attachment.
Implementations
impl<'a> SimpleFrameBuffer<'a>
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pub fn new<F: ?Sized, C>(
facade: &F,
color: C
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
F: Facade,
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facade: &F,
color: C
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and no depth
nor stencil buffer.
pub fn with_depth_buffer<F: ?Sized, C, D>(
facade: &F,
color: C,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a depth
buffer, but no stencil buffer.
pub fn depth_only<F: ?Sized, D>(
facade: &F,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
F: Facade,
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facade: &F,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and no depth
nor stencil buffer.
pub fn with_depth_and_stencil_buffer<F: ?Sized, C, D, S>(
facade: &F,
color: C,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment, a depth
buffer, and a stencil buffer.
pub fn depth_and_stencil_only<F: ?Sized, D, S>(
facade: &F,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and no depth
nor stencil buffer.
pub fn with_stencil_buffer<F: ?Sized, C, S>(
facade: &F,
color: C,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a stencil
buffer, but no depth buffer.
pub fn stencil_only<F: ?Sized, S>(
facade: &F,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a stencil
buffer, but no depth buffer.
pub fn with_depth_stencil_buffer<F: ?Sized, C, D>(
facade: &F,
color: C,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthStencilAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a depth-stencil buffer.
pub fn depth_stencil_only<F: ?Sized, D>(
facade: &F,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthStencilAttachment<'a>,
F: Facade,
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facade: &F,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a depth-stencil buffer.
Trait Implementations
impl<'a> Surface for SimpleFrameBuffer<'a>
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for SimpleFrameBuffer<'a>
impl<'a> !Send for SimpleFrameBuffer<'a>
impl<'a> !Sync for SimpleFrameBuffer<'a>
impl<'a> Unpin for SimpleFrameBuffer<'a>
impl<'a> !UnwindSafe for SimpleFrameBuffer<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,