[−][src]Struct glium::framebuffer::SimpleFrameBuffer
A framebuffer which has only one color attachment.
Implementations
impl<'a> SimpleFrameBuffer<'a>
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pub fn new<F: ?Sized, C>(
facade: &F,
color: C
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
F: Facade,
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facade: &F,
color: C
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and no depth
nor stencil buffer.
pub fn with_depth_buffer<F: ?Sized, C, D>(
facade: &F,
color: C,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a depth
buffer, but no stencil buffer.
pub fn depth_only<F: ?Sized, D>(
facade: &F,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
F: Facade,
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facade: &F,
depth: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and no depth
nor stencil buffer.
pub fn with_depth_and_stencil_buffer<F: ?Sized, C, D, S>(
facade: &F,
color: C,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment, a depth
buffer, and a stencil buffer.
pub fn depth_and_stencil_only<F: ?Sized, D, S>(
facade: &F,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
depth: D,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and no depth
nor stencil buffer.
pub fn with_stencil_buffer<F: ?Sized, C, S>(
facade: &F,
color: C,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a stencil
buffer, but no depth buffer.
pub fn stencil_only<F: ?Sized, S>(
facade: &F,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
S: ToStencilAttachment<'a>,
F: Facade,
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facade: &F,
stencil: S
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
S: ToStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a stencil
buffer, but no depth buffer.
pub fn with_depth_stencil_buffer<F: ?Sized, C, D>(
facade: &F,
color: C,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthStencilAttachment<'a>,
F: Facade,
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facade: &F,
color: C,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
C: ToColorAttachment<'a>,
D: ToDepthStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a depth-stencil buffer.
pub fn depth_stencil_only<F: ?Sized, D>(
facade: &F,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthStencilAttachment<'a>,
F: Facade,
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facade: &F,
depthstencil: D
) -> Result<SimpleFrameBuffer<'a>, ValidationError> where
D: ToDepthStencilAttachment<'a>,
F: Facade,
Creates a SimpleFrameBuffer
with a single color attachment and a depth-stencil buffer.
Trait Implementations
impl<'a> Surface for SimpleFrameBuffer<'a>
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fn clear(
&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>
)
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&mut self,
rect: Option<&Rect>,
color: Option<(f32, f32, f32, f32)>,
color_srgb: bool,
depth: Option<f32>,
stencil: Option<i32>
)
fn get_dimensions(&self) -> (u32, u32)
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fn get_depth_buffer_bits(&self) -> Option<u16>
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fn get_stencil_buffer_bits(&self) -> Option<u16>
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fn draw<'b, 'v, V, I, U>(
&mut self,
vb: V,
ib: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>
) -> Result<(), DrawError> where
I: Into<IndicesSource<'b>>,
U: Uniforms,
V: MultiVerticesSource<'v>,
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&mut self,
vb: V,
ib: I,
program: &Program,
uniforms: &U,
draw_parameters: &DrawParameters<'_>
) -> Result<(), DrawError> where
I: Into<IndicesSource<'b>>,
U: Uniforms,
V: MultiVerticesSource<'v>,
fn blit_color<S>(
&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
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&self,
source_rect: &Rect,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
fn blit_from_frame(
&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
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&self,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_simple_framebuffer(
&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
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&self,
source: &SimpleFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn blit_from_multioutput_framebuffer(
&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
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&self,
source: &MultiOutputFrameBuffer<'_>,
source_rect: &Rect,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
)
fn clear_color(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
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fn clear_color_srgb(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
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fn clear_depth(&mut self, value: f32)
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fn clear_stencil(&mut self, value: i32)
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fn clear_color_and_depth(&mut self, color: (f32, f32, f32, f32), depth: f32)
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fn clear_color_srgb_and_depth(
&mut self,
color: (f32, f32, f32, f32),
depth: f32
)
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&mut self,
color: (f32, f32, f32, f32),
depth: f32
)
fn clear_color_and_stencil(&mut self, color: (f32, f32, f32, f32), stencil: i32)
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fn clear_color_srgb_and_stencil(
&mut self,
color: (f32, f32, f32, f32),
stencil: i32
)
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&mut self,
color: (f32, f32, f32, f32),
stencil: i32
)
fn clear_depth_and_stencil(&mut self, depth: f32, stencil: i32)
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fn clear_all(&mut self, color: (f32, f32, f32, f32), depth: f32, stencil: i32)
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fn clear_all_srgb(
&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32
)
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&mut self,
color: (f32, f32, f32, f32),
depth: f32,
stencil: i32
)
fn has_depth_buffer(&self) -> bool
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fn has_stencil_buffer(&self) -> bool
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fn blit_whole_color_to<S>(
&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
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&self,
target: &S,
target_rect: &BlitTarget,
filter: MagnifySamplerFilter
) where
S: Surface,
fn fill<S>(&self, target: &S, filter: MagnifySamplerFilter) where
S: Surface,
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S: Surface,
Auto Trait Implementations
impl<'a> !RefUnwindSafe for SimpleFrameBuffer<'a>
impl<'a> !Send for SimpleFrameBuffer<'a>
impl<'a> !Sync for SimpleFrameBuffer<'a>
impl<'a> Unpin for SimpleFrameBuffer<'a>
impl<'a> !UnwindSafe for SimpleFrameBuffer<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,