[−][src]Struct glium::framebuffer::MultiOutputFrameBuffer
This struct is useless for the moment.
Implementations
impl<'a> MultiOutputFrameBuffer<'a>
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pub fn new<F: ?Sized, I, A>(
facade: &F,
color_attachments: I
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
F: Facade,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
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facade: &F,
color_attachments: I
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
F: Facade,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
Creates a new MultiOutputFrameBuffer
.
Panic
Panics if all attachments don't have the same dimensions.
pub fn with_depth_buffer<F: ?Sized, D, I, A>(
facade: &F,
color_attachments: I,
depth: D
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
F: Facade,
D: ToDepthAttachment<'a>,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
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facade: &F,
color_attachments: I,
depth: D
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
F: Facade,
D: ToDepthAttachment<'a>,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
Creates a MultiOutputFrameBuffer
with a depth buffer.
Panic
Panics if all attachments don't have the same dimensions.
pub fn with_depth_and_stencil_buffer<A, F: ?Sized, I, D, S>(
facade: &F,
color: I,
depth: D,
stencil: S
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
I: IntoIterator<Item = (&'a str, A)>,
S: ToStencilAttachment<'a>,
A: ToColorAttachment<'a>,
F: Facade,
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facade: &F,
color: I,
depth: D,
stencil: S
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
D: ToDepthAttachment<'a>,
I: IntoIterator<Item = (&'a str, A)>,
S: ToStencilAttachment<'a>,
A: ToColorAttachment<'a>,
F: Facade,
Creates a MultiOutputFrameBuffer
with a depth buffer, and a stencil buffer.
Panic
Panics if all attachments don't have the same dimensions.
pub fn with_stencil_buffer<A, F: ?Sized, I, S>(
facade: &F,
color: I,
stencil: S
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
S: ToStencilAttachment<'a>,
F: Facade,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
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facade: &F,
color: I,
stencil: S
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
S: ToStencilAttachment<'a>,
F: Facade,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
Creates a MultiOutputFrameBuffer
with a stencil buffer, but no depth buffer.
Panic
Panics if all attachments don't have the same dimensions.
pub fn with_depth_stencil_buffer<A, F: ?Sized, I, D>(
facade: &F,
color: I,
depthstencil: D
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
D: ToDepthStencilAttachment<'a>,
F: Facade,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
[src][−]
facade: &F,
color: I,
depthstencil: D
) -> Result<MultiOutputFrameBuffer<'a>, ValidationError> where
D: ToDepthStencilAttachment<'a>,
F: Facade,
I: IntoIterator<Item = (&'a str, A)>,
A: ToColorAttachment<'a>,
Creates a MultiOutputFrameBuffer
with a depth-stencil buffer.
Panic
Panics if all attachments don't have the same dimensions.
Trait Implementations
impl<'a> Surface for MultiOutputFrameBuffer<'a>
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for MultiOutputFrameBuffer<'a>
impl<'a> !Send for MultiOutputFrameBuffer<'a>
impl<'a> !Sync for MultiOutputFrameBuffer<'a>
impl<'a> Unpin for MultiOutputFrameBuffer<'a>
impl<'a> !UnwindSafe for MultiOutputFrameBuffer<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,