[][src]Enum glium::uniforms::UniformValue

pub enum UniformValue<'a> {
    Block(BufferAnySlice<'a>, fn(_: &UniformBlock) -> Result<(), LayoutMismatchError>),
    Subroutine(ShaderStage, &'a str),
    SignedInt(i32),
    UnsignedInt(u32),
    Float(f32),
    Mat2([[f32; 2]; 2]),
    Mat3([[f32; 3]; 3]),
    Mat4([[f32; 4]; 4]),
    Vec2([f32; 2]),
    Vec3([f32; 3]),
    Vec4([f32; 4]),
    IntVec2([i32; 2]),
    IntVec3([i32; 3]),
    IntVec4([i32; 4]),
    UnsignedIntVec2([u32; 2]),
    UnsignedIntVec3([u32; 3]),
    UnsignedIntVec4([u32; 4]),
    Bool(bool),
    BoolVec2([bool; 2]),
    BoolVec3([bool; 3]),
    BoolVec4([bool; 4]),
    Double(f64),
    DoubleVec2([f64; 2]),
    DoubleVec3([f64; 3]),
    DoubleVec4([f64; 4]),
    DoubleMat2([[f64; 2]; 2]),
    DoubleMat3([[f64; 3]; 3]),
    DoubleMat4([[f64; 4]; 4]),
    Int64(i64),
    Int64Vec2([i64; 2]),
    Int64Vec3([i64; 3]),
    Int64Vec4([i64; 4]),
    UnsignedInt64(u64),
    UnsignedInt64Vec2([u64; 2]),
    UnsignedInt64Vec3([u64; 3]),
    UnsignedInt64Vec4([u64; 4]),
    Texture1d(&'a Texture1dOption<SamplerBehavior>),
    CompressedTexture1d(&'a CompressedTexture1dOption<SamplerBehavior>),
    SrgbTexture1d(&'a SrgbTexture1dOption<SamplerBehavior>),
    CompressedSrgbTexture1d(&'a CompressedSrgbTexture1dOption<SamplerBehavior>),
    IntegralTexture1d(&'a IntegralTexture1dOption<SamplerBehavior>),
    UnsignedTexture1d(&'a UnsignedTexture1dOption<SamplerBehavior>),
    DepthTexture1d(&'a DepthTexture1dOption<SamplerBehavior>),
    Texture2d(&'a Texture2dOption<SamplerBehavior>),
    CompressedTexture2d(&'a CompressedTexture2dOption<SamplerBehavior>),
    SrgbTexture2d(&'a SrgbTexture2dOption<SamplerBehavior>),
    CompressedSrgbTexture2d(&'a CompressedSrgbTexture2dOption<SamplerBehavior>),
    IntegralTexture2d(&'a IntegralTexture2dOption<SamplerBehavior>),
    UnsignedTexture2d(&'a UnsignedTexture2dOption<SamplerBehavior>),
    DepthTexture2d(&'a DepthTexture2dOption<SamplerBehavior>),
    Texture2dMultisample(&'a Texture2dMultisampleOption<SamplerBehavior>),
    SrgbTexture2dMultisample(&'a SrgbTexture2dMultisampleOption<SamplerBehavior>),
    IntegralTexture2dMultisample(&'a IntegralTexture2dMultisampleOption<SamplerBehavior>),
    UnsignedTexture2dMultisample(&'a UnsignedTexture2dMultisampleOption<SamplerBehavior>),
    DepthTexture2dMultisample(&'a DepthTexture2dMultisampleOption<SamplerBehavior>),
    Texture3d(&'a Texture3dOption<SamplerBehavior>),
    CompressedTexture3d(&'a CompressedTexture3dOption<SamplerBehavior>),
    SrgbTexture3d(&'a SrgbTexture3dOption<SamplerBehavior>),
    CompressedSrgbTexture3d(&'a CompressedSrgbTexture3dOption<SamplerBehavior>),
    IntegralTexture3d(&'a IntegralTexture3dOption<SamplerBehavior>),
    UnsignedTexture3d(&'a UnsignedTexture3dOption<SamplerBehavior>),
    DepthTexture3d(&'a DepthTexture3dOption<SamplerBehavior>),
    Texture1dArray(&'a Texture1dArrayOption<SamplerBehavior>),
    CompressedTexture1dArray(&'a CompressedTexture1dArrayOption<SamplerBehavior>),
    SrgbTexture1dArray(&'a SrgbTexture1dArrayOption<SamplerBehavior>),
    CompressedSrgbTexture1dArray(&'a CompressedSrgbTexture1dArrayOption<SamplerBehavior>),
    IntegralTexture1dArray(&'a IntegralTexture1dArrayOption<SamplerBehavior>),
    UnsignedTexture1dArray(&'a UnsignedTexture1dArrayOption<SamplerBehavior>),
    DepthTexture1dArray(&'a DepthTexture1dArrayOption<SamplerBehavior>),
    Texture2dArray(&'a Texture2dArrayOption<SamplerBehavior>),
    CompressedTexture2dArray(&'a CompressedTexture2dArrayOption<SamplerBehavior>),
    SrgbTexture2dArray(&'a SrgbTexture2dArrayOption<SamplerBehavior>),
    CompressedSrgbTexture2dArray(&'a CompressedSrgbTexture2dArrayOption<SamplerBehavior>),
    IntegralTexture2dArray(&'a IntegralTexture2dArrayOption<SamplerBehavior>),
    UnsignedTexture2dArray(&'a UnsignedTexture2dArrayOption<SamplerBehavior>),
    DepthTexture2dArray(&'a DepthTexture2dArrayOption<SamplerBehavior>),
    Texture2dMultisampleArray(&'a Texture2dMultisampleArrayOption<SamplerBehavior>),
    SrgbTexture2dMultisampleArray(&'a SrgbTexture2dMultisampleArrayOption<SamplerBehavior>),
    IntegralTexture2dMultisampleArray(&'a IntegralTexture2dMultisampleArrayOption<SamplerBehavior>),
    UnsignedTexture2dMultisampleArray(&'a UnsignedTexture2dMultisampleArrayOption<SamplerBehavior>),
    DepthTexture2dMultisampleArray(&'a DepthTexture2dMultisampleArrayOption<SamplerBehavior>),
    Cubemap(&'a CubemapOption<SamplerBehavior>),
    CompressedCubemap(&'a CompressedCubemapOption<SamplerBehavior>),
    SrgbCubemap(&'a SrgbCubemapOption<SamplerBehavior>),
    CompressedSrgbCubemap(&'a CompressedSrgbCubemapOption<SamplerBehavior>),
    IntegralCubemap(&'a IntegralCubemapOption<SamplerBehavior>),
    UnsignedCubemap(&'a UnsignedCubemapOption<SamplerBehavior>),
    DepthCubemap(&'a DepthCubemapOption<SamplerBehavior>),
    CubemapArray(&'a CubemapArrayOption<SamplerBehavior>),
    CompressedCubemapArray(&'a CompressedCubemapArrayOption<SamplerBehavior>),
    SrgbCubemapArray(&'a SrgbCubemapArrayOption<SamplerBehavior>),
    CompressedSrgbCubemapArray(&'a CompressedSrgbCubemapArrayOption<SamplerBehavior>),
    IntegralCubemapArray(&'a IntegralCubemapArrayOption<SamplerBehavior>),
    UnsignedCubemapArray(&'a UnsignedCubemapArrayOption<SamplerBehavior>),
    DepthCubemapArray(&'a DepthCubemapArrayOption<SamplerBehavior>),
    BufferTexture(BufferTextureRef<'a>),
}

Represents a value to bind to a uniform.

Variants

Block(BufferAnySlice<'a>, fn(_: &UniformBlock) -> Result<(), LayoutMismatchError>)

Contains a handle to the buffer, and a function that indicates whether this buffer can be bound on a block with the given layout. The last parameter is a sender which must be used to send a SyncFence that expires when the buffer has finished being used.

Subroutine(ShaderStage, &'a str)
SignedInt(i32)
UnsignedInt(u32)
Float(f32)
Mat2([[f32; 2]; 2])

2x2 column-major matrix.

Mat3([[f32; 3]; 3])

3x3 column-major matrix.

Mat4([[f32; 4]; 4])

4x4 column-major matrix.

Vec2([f32; 2])
Vec3([f32; 3])
Vec4([f32; 4])
IntVec2([i32; 2])
IntVec3([i32; 3])
IntVec4([i32; 4])
UnsignedIntVec2([u32; 2])
UnsignedIntVec3([u32; 3])
UnsignedIntVec4([u32; 4])
Bool(bool)
BoolVec2([bool; 2])
BoolVec3([bool; 3])
BoolVec4([bool; 4])
Double(f64)
DoubleVec2([f64; 2])
DoubleVec3([f64; 3])
DoubleVec4([f64; 4])
DoubleMat2([[f64; 2]; 2])
DoubleMat3([[f64; 3]; 3])
DoubleMat4([[f64; 4]; 4])
Int64(i64)
Int64Vec2([i64; 2])
Int64Vec3([i64; 3])
Int64Vec4([i64; 4])
UnsignedInt64(u64)
UnsignedInt64Vec2([u64; 2])
UnsignedInt64Vec3([u64; 3])
UnsignedInt64Vec4([u64; 4])
Texture1d(&'a Texture1dOption<SamplerBehavior>)
CompressedTexture1d(&'a CompressedTexture1dOption<SamplerBehavior>)
SrgbTexture1d(&'a SrgbTexture1dOption<SamplerBehavior>)
CompressedSrgbTexture1d(&'a CompressedSrgbTexture1dOption<SamplerBehavior>)
IntegralTexture1d(&'a IntegralTexture1dOption<SamplerBehavior>)
UnsignedTexture1d(&'a UnsignedTexture1dOption<SamplerBehavior>)
DepthTexture1d(&'a DepthTexture1dOption<SamplerBehavior>)
Texture2d(&'a Texture2dOption<SamplerBehavior>)
CompressedTexture2d(&'a CompressedTexture2dOption<SamplerBehavior>)
SrgbTexture2d(&'a SrgbTexture2dOption<SamplerBehavior>)
CompressedSrgbTexture2d(&'a CompressedSrgbTexture2dOption<SamplerBehavior>)
IntegralTexture2d(&'a IntegralTexture2dOption<SamplerBehavior>)
UnsignedTexture2d(&'a UnsignedTexture2dOption<SamplerBehavior>)
DepthTexture2d(&'a DepthTexture2dOption<SamplerBehavior>)
Texture2dMultisample(&'a Texture2dMultisampleOption<SamplerBehavior>)
SrgbTexture2dMultisample(&'a SrgbTexture2dMultisampleOption<SamplerBehavior>)
IntegralTexture2dMultisample(&'a IntegralTexture2dMultisampleOption<SamplerBehavior>)
UnsignedTexture2dMultisample(&'a UnsignedTexture2dMultisampleOption<SamplerBehavior>)
DepthTexture2dMultisample(&'a DepthTexture2dMultisampleOption<SamplerBehavior>)
Texture3d(&'a Texture3dOption<SamplerBehavior>)
CompressedTexture3d(&'a CompressedTexture3dOption<SamplerBehavior>)
SrgbTexture3d(&'a SrgbTexture3dOption<SamplerBehavior>)
CompressedSrgbTexture3d(&'a CompressedSrgbTexture3dOption<SamplerBehavior>)
IntegralTexture3d(&'a IntegralTexture3dOption<SamplerBehavior>)
UnsignedTexture3d(&'a UnsignedTexture3dOption<SamplerBehavior>)
DepthTexture3d(&'a DepthTexture3dOption<SamplerBehavior>)
Texture1dArray(&'a Texture1dArrayOption<SamplerBehavior>)
CompressedTexture1dArray(&'a CompressedTexture1dArrayOption<SamplerBehavior>)
SrgbTexture1dArray(&'a SrgbTexture1dArrayOption<SamplerBehavior>)
CompressedSrgbTexture1dArray(&'a CompressedSrgbTexture1dArrayOption<SamplerBehavior>)
IntegralTexture1dArray(&'a IntegralTexture1dArrayOption<SamplerBehavior>)
UnsignedTexture1dArray(&'a UnsignedTexture1dArrayOption<SamplerBehavior>)
DepthTexture1dArray(&'a DepthTexture1dArrayOption<SamplerBehavior>)
Texture2dArray(&'a Texture2dArrayOption<SamplerBehavior>)
CompressedTexture2dArray(&'a CompressedTexture2dArrayOption<SamplerBehavior>)
SrgbTexture2dArray(&'a SrgbTexture2dArrayOption<SamplerBehavior>)
CompressedSrgbTexture2dArray(&'a CompressedSrgbTexture2dArrayOption<SamplerBehavior>)
IntegralTexture2dArray(&'a IntegralTexture2dArrayOption<SamplerBehavior>)
UnsignedTexture2dArray(&'a UnsignedTexture2dArrayOption<SamplerBehavior>)
DepthTexture2dArray(&'a DepthTexture2dArrayOption<SamplerBehavior>)
Texture2dMultisampleArray(&'a Texture2dMultisampleArrayOption<SamplerBehavior>)
SrgbTexture2dMultisampleArray(&'a SrgbTexture2dMultisampleArrayOption<SamplerBehavior>)
IntegralTexture2dMultisampleArray(&'a IntegralTexture2dMultisampleArrayOption<SamplerBehavior>)
UnsignedTexture2dMultisampleArray(&'a UnsignedTexture2dMultisampleArrayOption<SamplerBehavior>)
DepthTexture2dMultisampleArray(&'a DepthTexture2dMultisampleArrayOption<SamplerBehavior>)
Cubemap(&'a CubemapOption<SamplerBehavior>)
CompressedCubemap(&'a CompressedCubemapOption<SamplerBehavior>)
SrgbCubemap(&'a SrgbCubemapOption<SamplerBehavior>)
CompressedSrgbCubemap(&'a CompressedSrgbCubemapOption<SamplerBehavior>)
IntegralCubemap(&'a IntegralCubemapOption<SamplerBehavior>)
UnsignedCubemap(&'a UnsignedCubemapOption<SamplerBehavior>)
DepthCubemap(&'a DepthCubemapOption<SamplerBehavior>)
CubemapArray(&'a CubemapArrayOption<SamplerBehavior>)
CompressedCubemapArray(&'a CompressedCubemapArrayOption<SamplerBehavior>)
SrgbCubemapArray(&'a SrgbCubemapArrayOption<SamplerBehavior>)
CompressedSrgbCubemapArray(&'a CompressedSrgbCubemapArrayOption<SamplerBehavior>)
IntegralCubemapArray(&'a IntegralCubemapArrayOption<SamplerBehavior>)
UnsignedCubemapArray(&'a UnsignedCubemapArrayOption<SamplerBehavior>)
DepthCubemapArray(&'a DepthCubemapArrayOption<SamplerBehavior>)
BufferTexture(BufferTextureRef<'a>)

Implementations

impl<'a> UniformValue<'a>[src]

pub fn is_usable_with(&self, ty: &UniformType) -> bool[src]

Returns true if this value can be used with a uniform of the given type.

Trait Implementations

impl<'a> Clone for UniformValue<'a>[src]

impl<'a> Copy for UniformValue<'a>[src]

Auto Trait Implementations

impl<'a> !RefUnwindSafe for UniformValue<'a>

impl<'a> !Send for UniformValue<'a>

impl<'a> !Sync for UniformValue<'a>

impl<'a> Unpin for UniformValue<'a>

impl<'a> !UnwindSafe for UniformValue<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Content for T where
    T: Copy
[src]

type Owned = T

A type that holds a sized version of the content.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.