[−][src]Enum glium::uniforms::UniformValue
Represents a value to bind to a uniform.
Variants
Block(BufferAnySlice<'a>, fn(_: &UniformBlock) -> Result<(), LayoutMismatchError>)
Contains a handle to the buffer, and a function that indicates whether this buffer
can be bound on a block with the given layout.
The last parameter is a sender which must be used to send a SyncFence
that expires when
the buffer has finished being used.
Subroutine(ShaderStage, &'a str)
SignedInt(i32)
UnsignedInt(u32)
Float(f32)
2x2 column-major matrix.
3x3 column-major matrix.
4x4 column-major matrix.
Bool(bool)
Double(f64)
Int64(i64)
UnsignedInt64(u64)
Texture1d(&'a Texture1d, Option<SamplerBehavior>)
CompressedTexture1d(&'a CompressedTexture1d, Option<SamplerBehavior>)
SrgbTexture1d(&'a SrgbTexture1d, Option<SamplerBehavior>)
CompressedSrgbTexture1d(&'a CompressedSrgbTexture1d, Option<SamplerBehavior>)
IntegralTexture1d(&'a IntegralTexture1d, Option<SamplerBehavior>)
UnsignedTexture1d(&'a UnsignedTexture1d, Option<SamplerBehavior>)
DepthTexture1d(&'a DepthTexture1d, Option<SamplerBehavior>)
Texture2d(&'a Texture2d, Option<SamplerBehavior>)
CompressedTexture2d(&'a CompressedTexture2d, Option<SamplerBehavior>)
SrgbTexture2d(&'a SrgbTexture2d, Option<SamplerBehavior>)
CompressedSrgbTexture2d(&'a CompressedSrgbTexture2d, Option<SamplerBehavior>)
IntegralTexture2d(&'a IntegralTexture2d, Option<SamplerBehavior>)
UnsignedTexture2d(&'a UnsignedTexture2d, Option<SamplerBehavior>)
DepthTexture2d(&'a DepthTexture2d, Option<SamplerBehavior>)
Texture2dMultisample(&'a Texture2dMultisample, Option<SamplerBehavior>)
SrgbTexture2dMultisample(&'a SrgbTexture2dMultisample, Option<SamplerBehavior>)
IntegralTexture2dMultisample(&'a IntegralTexture2dMultisample, Option<SamplerBehavior>)
UnsignedTexture2dMultisample(&'a UnsignedTexture2dMultisample, Option<SamplerBehavior>)
DepthTexture2dMultisample(&'a DepthTexture2dMultisample, Option<SamplerBehavior>)
Texture3d(&'a Texture3d, Option<SamplerBehavior>)
CompressedTexture3d(&'a CompressedTexture3d, Option<SamplerBehavior>)
SrgbTexture3d(&'a SrgbTexture3d, Option<SamplerBehavior>)
CompressedSrgbTexture3d(&'a CompressedSrgbTexture3d, Option<SamplerBehavior>)
IntegralTexture3d(&'a IntegralTexture3d, Option<SamplerBehavior>)
UnsignedTexture3d(&'a UnsignedTexture3d, Option<SamplerBehavior>)
DepthTexture3d(&'a DepthTexture3d, Option<SamplerBehavior>)
Texture1dArray(&'a Texture1dArray, Option<SamplerBehavior>)
CompressedTexture1dArray(&'a CompressedTexture1dArray, Option<SamplerBehavior>)
SrgbTexture1dArray(&'a SrgbTexture1dArray, Option<SamplerBehavior>)
CompressedSrgbTexture1dArray(&'a CompressedSrgbTexture1dArray, Option<SamplerBehavior>)
IntegralTexture1dArray(&'a IntegralTexture1dArray, Option<SamplerBehavior>)
UnsignedTexture1dArray(&'a UnsignedTexture1dArray, Option<SamplerBehavior>)
DepthTexture1dArray(&'a DepthTexture1dArray, Option<SamplerBehavior>)
Texture2dArray(&'a Texture2dArray, Option<SamplerBehavior>)
CompressedTexture2dArray(&'a CompressedTexture2dArray, Option<SamplerBehavior>)
SrgbTexture2dArray(&'a SrgbTexture2dArray, Option<SamplerBehavior>)
CompressedSrgbTexture2dArray(&'a CompressedSrgbTexture2dArray, Option<SamplerBehavior>)
IntegralTexture2dArray(&'a IntegralTexture2dArray, Option<SamplerBehavior>)
UnsignedTexture2dArray(&'a UnsignedTexture2dArray, Option<SamplerBehavior>)
DepthTexture2dArray(&'a DepthTexture2dArray, Option<SamplerBehavior>)
Texture2dMultisampleArray(&'a Texture2dMultisampleArray, Option<SamplerBehavior>)
SrgbTexture2dMultisampleArray(&'a SrgbTexture2dMultisampleArray, Option<SamplerBehavior>)
IntegralTexture2dMultisampleArray(&'a IntegralTexture2dMultisampleArray, Option<SamplerBehavior>)
UnsignedTexture2dMultisampleArray(&'a UnsignedTexture2dMultisampleArray, Option<SamplerBehavior>)
DepthTexture2dMultisampleArray(&'a DepthTexture2dMultisampleArray, Option<SamplerBehavior>)
Cubemap(&'a Cubemap, Option<SamplerBehavior>)
CompressedCubemap(&'a CompressedCubemap, Option<SamplerBehavior>)
SrgbCubemap(&'a SrgbCubemap, Option<SamplerBehavior>)
CompressedSrgbCubemap(&'a CompressedSrgbCubemap, Option<SamplerBehavior>)
IntegralCubemap(&'a IntegralCubemap, Option<SamplerBehavior>)
UnsignedCubemap(&'a UnsignedCubemap, Option<SamplerBehavior>)
DepthCubemap(&'a DepthCubemap, Option<SamplerBehavior>)
CubemapArray(&'a CubemapArray, Option<SamplerBehavior>)
CompressedCubemapArray(&'a CompressedCubemapArray, Option<SamplerBehavior>)
SrgbCubemapArray(&'a SrgbCubemapArray, Option<SamplerBehavior>)
CompressedSrgbCubemapArray(&'a CompressedSrgbCubemapArray, Option<SamplerBehavior>)
IntegralCubemapArray(&'a IntegralCubemapArray, Option<SamplerBehavior>)
UnsignedCubemapArray(&'a UnsignedCubemapArray, Option<SamplerBehavior>)
DepthCubemapArray(&'a DepthCubemapArray, Option<SamplerBehavior>)
BufferTexture(BufferTextureRef<'a>)
Implementations
impl<'a> UniformValue<'a>
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pub fn is_usable_with(&self, ty: &UniformType) -> bool
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Returns true if this value can be used with a uniform of the given type.
Trait Implementations
impl<'a> Clone for UniformValue<'a>
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fn clone(&self) -> UniformValue<'a>
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fn clone_from(&mut self, source: &Self)
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impl<'a> Copy for UniformValue<'a>
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for UniformValue<'a>
impl<'a> !Send for UniformValue<'a>
impl<'a> !Sync for UniformValue<'a>
impl<'a> Unpin for UniformValue<'a>
impl<'a> !UnwindSafe for UniformValue<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Content for T where
T: Copy,
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T: Copy,
type Owned = T
A type that holds a sized version of the content.
fn read<F, E>(usize, F) -> Result<T, E> where
F: FnOnce(&mut T) -> Result<(), E>,
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F: FnOnce(&mut T) -> Result<(), E>,
fn get_elements_size() -> usize
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fn to_void_ptr(&Self) -> *const ()
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fn ref_from_ptr(*mut (), usize) -> Option<*mut T>
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fn is_size_suitable(usize) -> bool
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,