[−][src]Trait glium::uniforms::AsUniformValue
Value that can be used as the value of a uniform.
This includes buffers and textures for example.
Required methods
fn as_uniform_value(&self) -> UniformValue<'_>
Builds a UniformValue
.
Implementations on Foreign Types
impl AsUniformValue for i8
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for u8
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for i16
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for u16
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for i32
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [i32; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (i32, i32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [i32; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (i32, i32, i32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [i32; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (i32, i32, i32, i32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for u32
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [u32; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (u32, u32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [u32; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (u32, u32, u32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [u32; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (u32, u32, u32, u32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for bool
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [bool; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (bool, bool)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [bool; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (bool, bool, bool)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [bool; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (bool, bool, bool, bool)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for f32
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [[f32; 2]; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [[f32; 3]; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [[f32; 4]; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (f32, f32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (f32, f32, f32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (f32, f32, f32, f32)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [f32; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [f32; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [f32; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for f64
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [f64; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (f64, f64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [f64; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (f64, f64, f64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [f64; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (f64, f64, f64, f64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [[f64; 2]; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [[f64; 3]; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [[f64; 4]; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for i64
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [i64; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (i64, i64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [i64; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (i64, i64, i64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [i64; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (i64, i64, i64, i64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for u64
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [u64; 2]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (u64, u64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [u64; 3]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (u64, u64, u64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for [u64; 4]
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl AsUniformValue for (u64, u64, u64, u64)
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for (&'a str, ShaderStage)
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fn as_uniform_value(&self) -> UniformValue<'_>
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Implementors
impl<'a> AsUniformValue for &'a CompressedCubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedCubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbCubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbCubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbTexture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbTexture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbTexture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbTexture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedSrgbTexture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedTexture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedTexture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedTexture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedTexture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CompressedTexture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Cubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a CubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthCubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthCubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture2dMultisample
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture2dMultisampleArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a DepthTexture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralCubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralCubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture2dMultisample
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture2dMultisampleArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a IntegralTexture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbCubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbCubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture2dMultisample
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture2dMultisampleArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a SrgbTexture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture2dMultisample
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture2dMultisampleArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a Texture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedCubemap
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedCubemapArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture1d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture1dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture2d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture2dArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture2dMultisample
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture2dMultisampleArray
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for &'a UnsignedTexture3d
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for TextureHandle<'a>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedCubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedCubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbCubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbCubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CompressedTexture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Cubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, CubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthCubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthCubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, DepthTexture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralCubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralCubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, IntegralTexture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbCubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbCubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, SrgbTexture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, Texture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedCubemap>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedCubemapArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture1d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture3d>
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fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a, T: 'a> AsUniformValue for &'a BufferTexture<T> where
[T]: BufferContent,
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[T]: BufferContent,
fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a, T: ?Sized> AsUniformValue for &'a Buffer<T> where
T: UniformBlock + BufferContent,
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T: UniformBlock + BufferContent,
fn as_uniform_value(&self) -> UniformValue<'_>
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impl<'a, T: ?Sized> AsUniformValue for &'a UniformBuffer<T> where
T: UniformBlock + Content,
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T: UniformBlock + Content,
fn as_uniform_value(&self) -> UniformValue<'_>
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impl<T> AsUniformValue for BufferTexture<T> where
[T]: BufferContent,
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[T]: BufferContent,