[][src]Struct glium::texture::compressed_texture2d_array::CompressedTexture2dArray

pub struct CompressedTexture2dArray(_);

An array of compressed two-dimensional textures containing floating-point data.

Implementations

impl CompressedTexture2dArray[src]

pub fn sampled(&self) -> Sampler<'_, CompressedTexture2dArray>[src]

Builds a Sampler marker object that allows you to indicate how the texture should be sampled from inside a shader.

Example

let uniforms = uniform! {
    color_texture: texture.sampled().magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest)
};

impl CompressedTexture2dArray[src]

pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>[src]

Determines the internal format of this texture.

The backend may not support querying the actual format, in which case an error is returned.

pub fn new<'a, F: ?Sized, T>(
    facade: &F,
    data: Vec<T>
) -> Result<CompressedTexture2dArray, TextureCreationError> where
    T: Texture2dDataSource<'a>,
    F: Facade
[src]

Builds a new texture by uploading data.

No mipmap level (except for the main level) will be allocator nor generated.

pub fn with_mipmaps<'a, F: ?Sized, T>(
    facade: &F,
    data: Vec<T>,
    mipmaps: CompressedMipmapsOption
) -> Result<CompressedTexture2dArray, TextureCreationError> where
    T: Texture2dDataSource<'a>,
    F: Facade
[src]

Builds a new texture by uploading data.

pub fn with_compressed_data<F: ?Sized>(
    facade: &F,
    data: Vec<&[u8]>,
    width: u32,
    height: u32,
    array_size: u32,
    format: CompressedFormat,
    mipmaps: CompressedMipmapsOption
) -> Result<CompressedTexture2dArray, TextureCreationError> where
    F: Facade
[src]

Builds a new texture with a specific format. The input data must also be of the specified compressed format.

pub fn with_format<'a, F: ?Sized, T>(
    facade: &F,
    data: Vec<T>,
    format: CompressedFormat,
    mipmaps: CompressedMipmapsOption
) -> Result<CompressedTexture2dArray, TextureCreationError> where
    T: Texture2dDataSource<'a>,
    F: Facade
[src]

Builds a new texture with a specific format.

pub fn empty_with_format<F: ?Sized>(
    facade: &F,
    format: CompressedFormat,
    mipmaps: CompressedMipmapsOption,
    width: u32,
    height: u32,
    array_size: u32
) -> Result<CompressedTexture2dArray, TextureCreationError> where
    F: Facade
[src]

Creates an empty texture with a specific format.

The texture (and its mipmaps) will contain undefined data.

pub unsafe fn from_id<F: Facade + ?Sized>(
    facade: &F,
    format: CompressedFormat,
    id: c_uint,
    owned: bool,
    mipmap: MipmapsOption,
    ty: Dimensions
) -> CompressedTexture2dArray
[src]

Builds a new texture reference from an existing, externally created OpenGL texture. If owned is true, this reference will take ownership of the texture and be responsible for cleaning it up. Otherwise, the texture must be cleaned up externally, but only after this reference's lifetime has ended.

pub fn width(&self) -> u32[src]

Returns the width of that image.

pub fn height(&self) -> u32[src]

Returns the height of that image.

pub fn array_size(&self) -> u32[src]

Returns the number of array layers.

pub fn dimensions(&self) -> (u32, u32)[src]

Returns the width and height of that image.

pub fn get_mipmap_levels(&self) -> u32[src]

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

pub fn resident(
    self
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
[src]

Turns the texture into a ResidentTexture.

This allows you to use the texture in a much more efficient way by storing a "reference to it" in a buffer (actually not a reference but a raw pointer).

See the documentation of ResidentTexture for more infos.

pub fn first_layer(&self) -> CompressedTexture2dArrayLayer<'_>[src]

Access the first layer of this texture.

pub fn layer(&self, layer: u32) -> Option<CompressedTexture2dArrayLayer<'_>>[src]

Access a single layer of this texture.

pub fn mipmap(&self, level: u32) -> Option<CompressedTexture2dArrayMipmap<'_>>[src]

Access a single mipmap level of this texture.

pub fn main_level(&self) -> CompressedTexture2dArrayMipmap<'_>[src]

Access the main mipmap level of this texture.

Methods from Deref<Target = TextureAny>

pub fn get_width(&self) -> u32[src]

Returns the width of the texture.

pub fn get_height(&self) -> Option<u32>[src]

Returns the height of the texture.

pub fn get_depth(&self) -> Option<u32>[src]

Returns the depth of the texture.

pub fn kind(&self) -> TextureKind[src]

Returns the kind of texture.

pub fn dimensions(&self) -> Dimensions[src]

Returns the dimensions of the texture.

pub fn get_array_size(&self) -> Option<u32>[src]

Returns the array size of the texture.

pub fn get_samples(&self) -> Option<u32>[src]

Returns the number of samples of the texture if it is a multisampling texture.

pub fn first_layer(&self) -> TextureAnyLayer<'_>[src]

Returns a structure that represents the first layer of the texture. All textures have a first layer.

pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>[src]

Returns a structure that represents a specific layer of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

pub fn get_texture_type(&self) -> Dimensions[src]

Returns the type of the texture (1D, 2D, 3D, etc.).

pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>[src]

Determines the internal format of this texture.

pub fn get_depth_stencil_bits(&self) -> (u16, u16)[src]

Determines the number of depth and stencil bits in the format of this texture.

pub fn get_mipmap_levels(&self) -> u32[src]

Returns the number of mipmap levels of the texture.

pub fn main_level(&self) -> TextureAnyMipmap<'_>[src]

Returns a structure that represents the main mipmap level of the texture.

pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>[src]

Returns a structure that represents a specific mipmap of the texture.

Returns None if out of range.

pub unsafe fn generate_mipmaps(&self)[src]

Binds this texture and generates mipmaps.

Trait Implementations

impl<'a> AsUniformValue for &'a CompressedTexture2dArray[src]

impl Debug for CompressedTexture2dArray[src]

impl Deref for CompressedTexture2dArray[src]

type Target = TextureAny

The resulting type after dereferencing.

impl GlObject for CompressedTexture2dArray[src]

type Id = c_uint

The type of identifier for this object.

Auto Trait Implementations

impl !RefUnwindSafe for CompressedTexture2dArray

impl !Send for CompressedTexture2dArray

impl !Sync for CompressedTexture2dArray

impl Unpin for CompressedTexture2dArray

impl !UnwindSafe for CompressedTexture2dArray

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.