[][src]Crate graphics

A library for 2D graphics that works with multiple back-ends.

Piston-Graphics was started in 2014 by Sven Nilsen to test back-end agnostic design for 2D in Rust. This means generic code can be reused across projects and platforms.

Design

A graphics back-end implements the Graphics trait.

This library uses immediate design for flexibility. By default, triangles are generated from 2D shapes and passed in chunks to the back-end. This behavior can be overridden by a back-end library.

The structures used for drawing 2D shapes contains settings for rendering. The separation of shapes and settings allows more reuse and flexibility. For example, to render an image, you use an Image object.

The math module contains useful methods for 2D geometry.

Context stores settings that are commonly shared when rendering. It can be copied and changed without affecting any global state.

At top level, there are some shortcut methods for common operations. For example, ellipse is a simplified version of Ellipse.

Re-exports

pub use rectangle::Rectangle;
pub use line::Line;
pub use ellipse::Ellipse;
pub use circle_arc::CircleArc;
pub use image::Image;
pub use polygon::Polygon;
pub use text::Text;
pub use context::Context;
pub use draw_state::DrawState;

Modules

character

A text character

circle_arc

Draw an arc

color

Helper methods for colors

context

Transformation context

draw_state

Graphics draw state.

ellipse

Draw ellipse

glyph_cache

Implementations of the CharacterCache trait.

grid

A flat grid with square cells.

image

Draw an image

line

Draw Line

math

Various methods for computing with vectors.

modular_index

Helper functions for computing modular index safely.

polygon

Draw polygon

radians

Reexport radians helper trait from vecmath

rectangle

Draw rectangle

text

Draw text

texture_packer

Texture packing.

triangulation

Methods for converting shapes into triangles.

types

Contains type aliases used in this library

Structs

Viewport

Stores viewport information.

Constants

BACK_END_MAX_VERTEX_COUNT

Any triangulation method called on the back-end never exceeds this number of vertices. This can be used to initialize buffers that fit the chunk size.

Traits

Colored

Implemented by contexts that contains color.

Graphics

Implemented by all graphics back-ends.

ImageSize

Implemented by all images to be used with generic algorithms.

Rectangled

Should be implemented by contexts that have rectangle information.

SourceRectangled

Should be implemented by contexts that have source rectangle information.

Transformed

Implemented by contexts that can transform.

Functions

circle_arc

Draws arc

clear

Clears the screen.

ellipse

Draws ellipse.

ellipse_from_to

Draws ellipse by corners.

image

Draws image.

line

Draws line.

line_from_to

Draws line between points.

polygon

Draws polygon.

rectangle

Draws rectangle.

rectangle_from_to

Draws rectangle.

text

Draws text.