[−][src]Trait graphics::Transformed
Implemented by contexts that can transform.
Required methods
fn append_transform(self, transform: Matrix2d) -> Self
Appends transform to the current one.
fn prepend_transform(self, transform: Matrix2d) -> Self
Prepends transform to the current one.
fn trans(self, x: Scalar, y: Scalar) -> Self
Translate x and y in local coordinates.
fn rot_rad(self, angle: Scalar) -> Self
Rotate radians in local coordinates.
fn orient(self, x: Scalar, y: Scalar) -> Self
Orients x axis to look at point locally.
Leaves x axis unchanged if the point to look at is the origin.
fn scale(self, sx: Scalar, sy: Scalar) -> Self
Scales in local coordinates.
fn shear(self, x: Scalar, y: Scalar) -> Self
Shears in local coordinates.
Provided methods
fn rot_deg(self, angle: Scalar) -> Self
Rotates degrees in local coordinates.
fn trans_pos<P: Into<Vec2d>>(self, pos: P) -> Self
Translate position in local coordinates.
fn orient_pos<P: Into<Vec2d>>(self, pos: P) -> Self
Orients x axis to look at point locally.
fn scale_pos<P: Into<Vec2d>>(self, pos: P) -> Self
Scales in local coordinates.
fn zoom(self, s: Scalar) -> Self
Scales in both directions in local coordinates.
fn flip_v(self) -> Self
Flips vertically in local coordinates.
fn flip_h(self) -> Self
Flips horizontally in local coordinates.
fn flip_hv(self) -> Self
Flips horizontally and vertically in local coordinates.
fn shear_pos<P: Into<Vec2d>>(self, pos: P) -> Self
Shears in local coordinates.