[][src]Trait graphics::Transformed

pub trait Transformed: Sized {
    fn append_transform(self, transform: Matrix2d) -> Self;
fn prepend_transform(self, transform: Matrix2d) -> Self;
fn trans(self, x: Scalar, y: Scalar) -> Self;
fn rot_rad(self, angle: Scalar) -> Self;
fn orient(self, x: Scalar, y: Scalar) -> Self;
fn scale(self, sx: Scalar, sy: Scalar) -> Self;
fn shear(self, x: Scalar, y: Scalar) -> Self; fn rot_deg(self, angle: Scalar) -> Self { ... }
fn trans_pos<P: Into<Vec2d>>(self, pos: P) -> Self { ... }
fn orient_pos<P: Into<Vec2d>>(self, pos: P) -> Self { ... }
fn scale_pos<P: Into<Vec2d>>(self, pos: P) -> Self { ... }
fn zoom(self, s: Scalar) -> Self { ... }
fn flip_v(self) -> Self { ... }
fn flip_h(self) -> Self { ... }
fn flip_hv(self) -> Self { ... }
fn shear_pos<P: Into<Vec2d>>(self, pos: P) -> Self { ... } }
[]

Implemented by contexts that can transform.

Required methods

fn append_transform(self, transform: Matrix2d) -> Self[]

Appends transform to the current one.

fn prepend_transform(self, transform: Matrix2d) -> Self[]

Prepends transform to the current one.

fn trans(self, x: Scalar, y: Scalar) -> Self[]

Translate x and y in local coordinates.

fn rot_rad(self, angle: Scalar) -> Self[]

Rotate radians in local coordinates.

fn orient(self, x: Scalar, y: Scalar) -> Self[]

Orients x axis to look at point locally.

Leaves x axis unchanged if the point to look at is the origin.

fn scale(self, sx: Scalar, sy: Scalar) -> Self[]

Scales in local coordinates.

fn shear(self, x: Scalar, y: Scalar) -> Self[]

Shears in local coordinates.

Provided methods

fn rot_deg(self, angle: Scalar) -> Self[]

Rotates degrees in local coordinates.

fn trans_pos<P: Into<Vec2d>>(self, pos: P) -> Self[]

Translate position in local coordinates.

fn orient_pos<P: Into<Vec2d>>(self, pos: P) -> Self[]

Orients x axis to look at point locally.

fn scale_pos<P: Into<Vec2d>>(self, pos: P) -> Self[]

Scales in local coordinates.

fn zoom(self, s: Scalar) -> Self[]

Scales in both directions in local coordinates.

fn flip_v(self) -> Self[]

Flips vertically in local coordinates.

fn flip_h(self) -> Self[]

Flips horizontally in local coordinates.

fn flip_hv(self) -> Self[]

Flips horizontally and vertically in local coordinates.

fn shear_pos<P: Into<Vec2d>>(self, pos: P) -> Self[]

Shears in local coordinates.

Implementors

impl Transformed for Context[src][+]

impl Transformed for Matrix2d[src][+]