Struct piston::EventSettings [−][src]
pub struct EventSettings { pub max_fps: u64, pub ups: u64, pub ups_reset: u64, pub swap_buffers: bool, pub bench_mode: bool, pub lazy: bool, }
Stores event loop settings.
Fields
max_fps: u64
The maximum number of frames per second
The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to “slip” over time.
ups: u64
The number of updates per second
This is the fixed update rate on average over time.
If the event loop lags, it will try to catch up.
When set to 0
, update events are disabled.
ups_reset: u64
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up.
swap_buffers: bool
Enable or disable automatic swapping of buffers.
bench_mode: bool
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
.
lazy: bool
Enable or disable rendering only when receiving input. When enabled, update and idle events are disabled.
Implementations
impl EventSettings
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pub fn new() -> EventSettings
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Creates new with default settings.
Trait Implementations
impl Clone for EventSettings
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pub fn clone(&self) -> EventSettings
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for EventSettings
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impl Debug for EventSettings
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impl Default for EventSettings
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pub fn default() -> EventSettings
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impl EventLoop for EventSettings
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pub fn get_event_settings(&self) -> EventSettings
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pub fn set_event_settings(&mut self, settings: EventSettings)
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pub fn set_ups(&mut self, frames: u64)
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pub fn ups(self, frames: u64) -> Self
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pub fn set_ups_reset(&mut self, frames: u64)
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pub fn ups_reset(self, frames: u64) -> Self
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pub fn set_max_fps(&mut self, frames: u64)
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pub fn max_fps(self, frames: u64) -> Self
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pub fn set_swap_buffers(&mut self, enable: bool)
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pub fn swap_buffers(self, enable: bool) -> Self
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pub fn set_bench_mode(&mut self, enable: bool)
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pub fn bench_mode(self, enable: bool) -> Self
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pub fn set_lazy(&mut self, enable: bool)
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pub fn lazy(self, enable: bool) -> Self
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Auto Trait Implementations
impl RefUnwindSafe for EventSettings
impl Send for EventSettings
impl Sync for EventSettings
impl Unpin for EventSettings
impl UnwindSafe for EventSettings
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,