Enum gfx::device::shade::IsShadow [] [src]

pub enum IsShadow {
    Shadow,
    NoShadow,
}

Whether the sampler samples a shadow texture (texture with a depth comparison)

Variants

Shadow
NoShadow

Trait Implementations

Derived Implementations

impl Debug for IsShadow

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl PartialEq for IsShadow

fn eq(&self, __arg_0: &IsShadow) -> bool

fn ne(&self, __arg_0: &IsShadow) -> bool

impl Clone for IsShadow

fn clone(&self) -> IsShadow

fn clone_from(&mut self, source: &Self)

impl Copy for IsShadow