Struct gfx::device::shade::SamplerVar
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pub struct SamplerVar { pub name: String, pub location: Location, pub base_type: BaseType, pub sampler_type: SamplerType, }
Sampler, a type of shader parameter representing a texture that can be sampled.
Fields
name | Name of this sampler variable. |
location | Location of this sampler in the program. |
base_type | Base type for the sampler. |
sampler_type | Type of this sampler. |