Struct window::Position[][src]

pub struct Position {
    pub x: i32,
    pub y: i32,

Structure to store the window position.

The width and height are in points. On most computers, a point is 1:1 with a pixel. However, this is not universally true. For example, the Apple Retina Display defines 1 point to be a 2x2 square of pixels.

Normally, the consideration of points vs pixels should be left to the host operating system.


x: i32

The x coordinate.

y: i32

The y coordinate.

Trait Implementations

impl Clone for Position[src]

impl Copy for Position[src]

impl Debug for Position[src]

impl Eq for Position[src]

impl From<[i32; 2]> for Position[src]

impl From<(i32, i32)> for Position[src]

impl PartialEq<Position> for Position[src]

impl StructuralEq for Position[src]

impl StructuralPartialEq for Position[src]

Auto Trait Implementations

impl RefUnwindSafe for Position

impl Send for Position

impl Sync for Position

impl Unpin for Position

impl UnwindSafe for Position

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.